@Clinton
I was able to figure out how to add DiffuseStrength to the TextureShader using your Image Gamma from the Components - Compositing library
TextureShader
Add:
Image Gamma
DiffuseStrength
I was also able to figure out how to add the AlphaTestValue to the TextureAlphaShader and connect it to the Material - AlphaTestValue
TextureAlphaShader
Add:
AlphaTestValue
The only thing I can not figure out how to do is the Material - AlphaTest ComboControl
Any chance you could help with this?
EDIT: Just figured out how to do it
This is the last thing that is needed to convert all of the Compiled Material Attributes
I am using the InstancingMaterialTree as a test object
The tree on the right has been converted to shaders
As you can see with the Shadow, the AlphaTest ComboControl needs to change to Enable
Material Converter
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