character Eklipse

DarkScythe
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Re: character Eklipse

Post by DarkScythe »

update... I try to bake it in blender but the lips normal turn out bad so I decided to remove it and just add some normals to the mouth to make a mask kind of thing and like the result.


draise baking is done in blender I like to bake it in another program but I will turn it into mesh and I will have thousands of poly, my pc cannot take that (no graphic card :( ).
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Steinie
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Re: character Eklipse

Post by Steinie »

I like the new texture work your doing Darkscythe.
By the way, what is widget icon with waves on it?
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Finis
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Re: character Eklipse

Post by Finis »

Lots of style. Looks good.
The more laws, the less justice. -- Marcus Tullius Cicero
DarkScythe
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Re: character Eklipse

Post by DarkScythe »

thanks guys.... Steinie it's clintonman export/ import fbx ( clintonman is the best :bananamad: )

update and finally done.....
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Draise
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Re: character Eklipse

Post by Draise »

GREAT STUFF!! BAD ASS!!!! ;) You should totally get into game development, your high detail low poly character is exactly what could make a very nice game.
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Dragneye
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Re: character Eklipse

Post by Dragneye »

Real nice finish to this one. Really worth seeing larger ;)
garcia
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Re: character Eklipse

Post by garcia »

I think one of your posts made me aware of marbleclay!! :bananalove: :bananaguitar: :bananaclaus:
It's a great little low poly modeller :bananaguitar:

it's here these days: http://escargot.la.coocan.jp/MCLFrm.html
:worship:
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