Node.LinkedInputNode()

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clintonman
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Re: Node.LinkedInputNode()

Post by clintonman »

trueBlue wrote: 04 Feb 2023, 19:37 Ah, I see now!
I was fooled because the ConnectTo script also disconnects | connects.
Not understanding why, you do not know how to see this Test object in use.
The Test object is a 2D Encapsulation with the scripts and 3D object.
It is not necessary to select the 3D object.
Just use your mouse to hoover over and away from the 3D object.
trueSpace shows pre-selection highlight color.
When you hoover over the 3D object, it connects the Watch Dog Event to the LinkedInput script.
When you hoover away from the 3D object, it disconnects the Watch Dog Event to the LinkedInput script.
Anyways, it was just a Test object to test the LinkedInput script.
And now, thanks to you, it works without throwing an error.
Thank you! :bananathumb:
When you are not busy maybe you can show how to use Node.LinkedOutputNode() :mrgreen:
'...Also don't know what "run your mouse over and away from the Cube" means...'

Now I know it means hover over the cube and then move away. I was moving the mouse around and over the cube and not getting anything.

How on earth did you discover that selection highlighting would make the WldMatrix fire the Watchdog?
Clinton Reese

http://clintons3d.com
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trueBlue
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Re: Node.LinkedInputNode()

Post by trueBlue »

I did not know really! :mrgreen:
I just needed something to hookup to the Watch Dog Event's "Change detect", that would trigger the event.
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clintonman
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Re: Node.LinkedInputNode()

Post by clintonman »

Just some more trueSpace craziness. Good thing you had highlighting on, otherwise you would not have made the discovery.
Clinton Reese

http://clintons3d.com
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