Glad you found the issue!
There seems to be other issues with a frozen NURBS cube too
I notice what looks like white vertices showing on the edges
And what looks like a cube inside the cube
Things that seem to help:
Uncheck Double Sided before freezing
Delete floaters
Final trueSpace7.61 Beta 8 Std Unofficial Update
- clintonman
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update
Here's a fix for the freeze nurbs patch
It fixes the bad triangle geometry
Removes floating vertices
Gives option to weld vertices for double sided patches
replace the "freezePatch Double Sided" and the "freezePatch2" nodes inside the NURBSUtilities
It fixes the bad triangle geometry
Removes floating vertices
Gives option to weld vertices for double sided patches
replace the "freezePatch Double Sided" and the "freezePatch2" nodes inside the NURBSUtilities
- Attachments
-
- freezePatch Double Sided03.RsObj
- (6.14 KiB) Downloaded 94 times
-
- freezePatch2_07.RsObj
- (13.57 KiB) Downloaded 103 times
Re: Final trueSpace7.61 Beta 8 Std Unofficial Update
clintonman wrote: ↑23 Sep 2021, 16:52 Here's a fix for the freeze nurbs patch
It fixes the bad triangle geometry
Removes floating vertices
Gives option to weld vertices for double sided patches
replace the "freezePatch Double Sided" and the "freezePatch2" nodes inside the NURBSUtilities
I can not see any differences with double side checked or unchecked before freezing
Edit: Oh, I see... Weld Vertices makes it single sided
- clintonman
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update
No, "weld vertices" welds the vertices. It's still double sided. It's easier to see on a plane primitive.trueBlue wrote: ↑23 Sep 2021, 17:51clintonman wrote: ↑23 Sep 2021, 16:52 Here's a fix for the freeze nurbs patch
It fixes the bad triangle geometry
Removes floating vertices
Gives option to weld vertices for double sided patches
replace the "freezePatch Double Sided" and the "freezePatch2" nodes inside the NURBSUtilities
I can not see any differences with double side checked or unchecked before freezing
Edit: Oh, I see... Weld Vertices makes it single sided
Technically, it actually heals the vertices
Re: Final trueSpace7.61 Beta 8 Std Unofficial Update
Cube on right does not have the Vertices Welded or Healedclintonman wrote: ↑23 Sep 2021, 18:02No, "weld vertices" welds the vertices. It's still double sided. It's easier to see on a plane primitive.trueBlue wrote: ↑23 Sep 2021, 17:51clintonman wrote: ↑23 Sep 2021, 16:52 Here's a fix for the freeze nurbs patch
It fixes the bad triangle geometry
Removes floating vertices
Gives option to weld vertices for double sided patches
replace the "freezePatch Double Sided" and the "freezePatch2" nodes inside the NURBSUtilities
I can not see any differences with double side checked or unchecked before freezing
Edit: Oh, I see... Weld Vertices makes it single sided
Technically, it actually heals the vertices
Cube on left does
I am still a little confused about what is considered Double Sided
- clintonman
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update
Try it on a plane instead of a cube. It's easier to see. Welding makes the face double sided, 2 faces sharing the same vertices. Not welding gives 2 single sided faces without any shared vertices.trueBlue wrote: ↑23 Sep 2021, 18:17Screenshot 2021-09-23 111128.pngclintonman wrote: ↑23 Sep 2021, 18:02No, "weld vertices" welds the vertices. It's still double sided. It's easier to see on a plane primitive.
Technically, it actually heals the vertices
Cube on right does not have the Vertices Welded or Healed
Cube on left does
I am still a little confused about what is considered Double Sided
Re: Final trueSpace7.61 Beta 8 Std Unofficial Update
Thank you for the explanationWelding makes the face double sided
It seems to me that the Question should be changed to better reflect what Yes or No does with regards to Double Sided So as I understand this process, if the NURBS starts out as Double Sided before freezing, you will get this Question
If it is not Double Sided, you will not get this Question
I do not think that it is important to declare the process "Weld Vertices" or "Heal Vertices"
Any suggestions?
Or..
If the NURBS starts out as Double Sided, it should be converted to Double Sided, without the Question?
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Re: Final trueSpace7.61 Beta 8 Std Unofficial Update
I don't have any suggestions for the dialog.trueBlue wrote: ↑23 Sep 2021, 19:11Thank you for the explanationWelding makes the face double sided
It seems to me that the Question should be changed to better reflect what Yes or No does with regards to Double Sided
Screenshot 2021-09-23 115627.png
So as I understand this process, if the NURBS starts out as Double Sided before freezing, you will get this Question
If it is not Double Sided, you will not get this Question
I do not think that it is important to declare the process "Weld Vertices" or "Heal Vertices"
Any suggestions?
Or..
If the NURBS starts out as Double Sided, it should be converted to Double Sided, without the Question?
I would rarely be in favor of removing an option and the dialog already defaults to Yes.
Re: Final trueSpace7.61 Beta 8 Std Unofficial Update
I am comparing a tS Plane that is Single Sided to a frozen NURBS Plane that is Single Sided
The tS Plane is invisible on the backside
The frozen NURBS Plane is visible on all sides regardless if you Heal the Vertices or not
The tS Plane is invisible on the backside
The frozen NURBS Plane is visible on all sides regardless if you Heal the Vertices or not