Unofficial Update Documentation
- clintonman
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Re: Unofficial Update Documentation
This page was added to show how the transfer skinning weights tool can be used to fix deformations when adding clothing to preexisting characters.
No other changes were made to the manual
Re: Unofficial Update Documentation
page 26
Uses the main window's WinID in the commands for the Views, Ground, Scene render attributes, Reset view, and Look at Selection icons.
Which means the window does not have to have focus in order to work
Also works with any active window
Uses the new view window's WinID in the commands for the Views, Ground, Scene render attributes, Reset view, and Look at Selection icons.
Which means the window does not have to have focus in order to work
Main View toolbar3D Mini Toolbar "NewViewBar, WinGUID_Bar ?"
Uses the main window's WinID in the commands for the Views, Ground, Scene render attributes, Reset view, and Look at Selection icons.
Which means the window does not have to have focus in order to work
Also works with any active window
New View toolbarOpen New 3D View - includes a version of the mini toolbar
Uses the new view window's WinID in the commands for the Views, Ground, Scene render attributes, Reset view, and Look at Selection icons.
Which means the window does not have to have focus in order to work
- clintonman
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Re: Unofficial Update Documentation
An update to the PDF file. The video and html file from earlier posts have not changed.
At this point it's getting close to completion. Need to write a simple introduction. Maybe add some more images and check that the links work. Maybe some links to animated gif files for some images.
At this point it's getting close to completion. Need to write a simple introduction. Maybe add some more images and check that the links work. Maybe some links to animated gif files for some images.
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Re: Unofficial Update Documentation
page 98
D3D materials is a pre defined list of useful libraries for loading or creating materials
Library Places button
RMB click to Update Library Places
This will add all Library Places from the Library Browser
Main Library Place is all of the libraries installed with trueSpace
2D Aspect / 1D 2D Aspect
LMB click - Opens and Saves the 2D Aspect frame's current Location, Height, and Thumbnail size
RMB click - Opens and Saves the 1D 2D Aspect frame's current Location, Height, and Thumbnail size
Note: Also saves the current aspect, 1D, 2D, or 1+2
Library PlacesLibrary Places button – RClick loads a preset list of libraries into the Library Selection list and places
"D3D materials" plus all defined library places into the Library Places selection list. LClick nothing
D3D materials is a pre defined list of useful libraries for loading or creating materials
Library Places button
RMB click to Update Library Places
This will add all Library Places from the Library Browser
Main Library Place is all of the libraries installed with trueSpace
:: Library button:: – LMB open the library as 2D aspect, all subsequent library selections will open as 2D, RMB open the
library as 1D+2D aspect, all subsequent library selections will open as 1D+2D aspect.
LMB and RMB also save the vertical position of the library panel
2D Aspect / 1D 2D Aspect
LMB click - Opens and Saves the 2D Aspect frame's current Location, Height, and Thumbnail size
RMB click - Opens and Saves the 1D 2D Aspect frame's current Location, Height, and Thumbnail size
Note: Also saves the current aspect, 1D, 2D, or 1+2
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Re: Unofficial Update Documentation
Thanks, I'll add your notes to the manual.
That :: button was confusing because it does 2 different things from a users perspective.
Click once and it opens the panel. Maybe it also saves it but as a user you can't see that.
Click it while the panel is open will set/save the position and size etc. of the panel. Again no user feedback, so you just have to know it's saving the panel.
On top of that it also saves the 1D, 2D, 1+2 appearance so LMB does not necessarily open a 2D look and RMB may not open as 1+2 aspect for the panel.
That :: button was confusing because it does 2 different things from a users perspective.
Click once and it opens the panel. Maybe it also saves it but as a user you can't see that.
Click it while the panel is open will set/save the position and size etc. of the panel. Again no user feedback, so you just have to know it's saving the panel.
On top of that it also saves the 1D, 2D, 1+2 appearance so LMB does not necessarily open a 2D look and RMB may not open as 1+2 aspect for the panel.
Re: Unofficial Update Documentation
I realize it is not very intuitive
The saving part was added at a latter date pre request
LMB & RMB have their own panel frames
The saving part was added at a latter date pre request
LMB & RMB have their own panel frames
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Re: Unofficial Update Documentation
Updated the Materials section and added images for the NURBS section. Added a note for using materials with NURBS patches. The gif images idea has been abandoned in favor of a simple sequence of images in the pdf file.
page 74 say joint snapping is broken, it's been fixed since that note was written.
page 74 say joint snapping is broken, it's been fixed since that note was written.
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Re: Unofficial Update Documentation
page 102
It works from the Stack and changes the Main View to the light's Camera view
It does not work from the Stack with active floating 3D windows
Using the View button from the light's floating panel changes the Main View and any active 3D Window
page 149
page 207
page 219
You might want to revisit the Projector & Spot light's View buttonView – the light has a camera inside of it. This button will set the active 3D window to a camera view
using this camera. Click again to switch back to the previous view.
Do not press this button except in a floating panel. This button does not work from the stack
view. Do not switch to another 3D views while active or the button will change both 3d
windows the next time it is used. So press View, do what you need to do and then disable it.
It works from the Stack and changes the Main View to the light's Camera view
It does not work from the Stack with active floating 3D windows
Using the View button from the light's floating panel changes the Main View and any active 3D Window
page 149
page 199Scene Animator/Layouts
New View Select unknown, uses a "Frame Window New View" window
Removed RsApp.ClearHistory() in Test Update 41Quadrify
will erases undo history if Quadrify by Normals is unchecked dont see any reason for this add to UU4me
page 207
What needs to change?NURBS toolbar
NURBS the Curve and
patch controlPointMesh
do not need a material
node. Still need
visibility control for the
individual control point
meshes.
page 219
What needs to change?bug: end of curve will effect the nearest neighbor handle, not the end handle
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Re: Unofficial Update Documentation
will update pg 102, 149 and 199
pg 207 Working on the NURBS. I want those changes listed plus change the PE widget to just switch to NURBS control point mesh instead of stopping it.
pg 219 the code needs to be rewritten to fix the bug
pg 207 Working on the NURBS. I want those changes listed plus change the PE widget to just switch to NURBS control point mesh instead of stopping it.
pg 219 the code needs to be rewritten to fix the bug
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Re: Unofficial Update Documentation
Fix for the curve smoothing bug when the last control point is selected for smoothing. Bug mentioned on page 219 of the UU Manual.
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