trueBlue wrote: ↑01 Dec 2020, 21:34
Thanks!
Do you see any value and could you use Model's NURBS with your scripts, if I created a NURBS primtives tool for Workspace?
NURBS Cylinder.png
I don't think so. The NURBS coming from model side are baked down to polygon meshes in workspace and the result of workspace commands for making NURBS can't be edited with point edit tools.
Here is the insides of the home made NURBS patch.
The contolPointMesh is what gets edited or transformed in the scene.
The CP to Patch CP holds the U and V control point counts and gets the vertices from the controlPointMesh for the next step.
The Points to Patch node come from the Clintons3D rsx plugin and converts the vertices along with the U and V counts into a NURBS patch.
From there it feeds the NURBSToMesh and the rest of the nodes that make the visible patch.
I'm going to try to find a way to not have the MeshDoubleSided node. Without it the final mesh is only visible from 1 side. If I can't find a mesh setting for double sided I'll try to see if a double sided material is an option.