Dribble Large Render Large Textures
- clintonman
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Dribble Large Render Large Textures
Does anyone have a sample scene or instruction for making a scene that crashes the Dribble render? A few years ago it was mentioned that it crashed with high resolution renders, maybe combined with large textures but it wasn't clear to me.
Re: Dribble Large Render Large Textures
Many factors can lead Dribble to crash : too many objects in the scene, too much vertices on a single object, too much pixels in the file to render.
To me, Dribble is at its best in animation : not heavy scenes, render at 1920x1080, textures files below 4000x4000 pixels.
I belive you can crash a Dribble render by adding a simple cube and clic the Quad_Divide tool several times until you get 393 216 faces.
To me, Dribble is at its best in animation : not heavy scenes, render at 1920x1080, textures files below 4000x4000 pixels.
I belive you can crash a Dribble render by adding a simple cube and clic the Quad_Divide tool several times until you get 393 216 faces.
- clintonman
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Re: Dribble Large Render Large Textures
Thanks, that did it.
1. Empty scene add cube
2. apply texture 4096 x 4096
3. subdivide cube until 393,218 faces - which took forever
4. render to screen ran ok
5. render to file 6000 x 6000 got the crash
1. Empty scene add cube
2. apply texture 4096 x 4096
3. subdivide cube until 393,218 faces - which took forever
4. render to screen ran ok
5. render to file 6000 x 6000 got the crash
- clintonman
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- Posts: 5440
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Re: Dribble Large Render Large Textures
The dribble code has a hidden option called "individual faces". It writes meshes as individual faces 1 by 1 with no shared vertices. That method would more than double the amount of memory used. The option is only accessible from a file inside the dribble folder called "default.drb". When I change a value in the file I can render the scene that caused a crash before.
I changed the text line about half way down from
to
The render took a long time, I walked away and when I returned I had a render and no crash.
I changed the text line about half way down from
Code: Select all
<individualfaces>1</individualfaces>
Code: Select all
<individualfaces>0</individualfaces>