Socom Blender

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clintonman
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Socom Blender

Post by clintonman » 20 Oct 2018, 03:57

socom7.jpg
Officially, learning to model in Blender 2.8 alpha
I'm following lessons from the old 3DBuzz Maya Advanced Modeling course. I did the same thing years ago using Hexagon. Blender is a bit buggy in modeling, especially when using the left click select option. Despite the bugs it has only crashed once.
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Re: Socom Blender

Post by clintonman » 21 Oct 2018, 18:46

socom13.jpg
Started work on the handle and found the Blender settings to smooth and make the model look better in the viewport. This is at the half way point through the video lessons.
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Re: Socom Blender

Post by clintonman » 22 Oct 2018, 01:23

socom18.jpg
15 out of 21 lessons done. Starting to get comfortable with the polygon modeling tools in Blender.
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Re: Socom Blender

Post by clintonman » 23 Oct 2018, 05:14

socom23.jpg
Finished! :D
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Re: Socom Blender

Post by Finis » 23 Oct 2018, 05:22

Great! Is that Blender 2.8?
That stinks. I feel for you. Nature doesn't.

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Re: Socom Blender

Post by bitkar » 23 Oct 2018, 10:32

why dont you try Bforartists?
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Re: Socom Blender

Post by clintonman » 23 Oct 2018, 16:01

Yep, Blender 2.8 alpha.
I'm using 2.8 because it's new and because I've had a class in Blender and would have to relearn the Bforartists way of doing things. That being said I do think I prefer the Bforartists with modified default Blender shortcuts and Maya style navigation over Blender 2.79 . I'll probably switch to Bforartists after their version of 2.8 comes out depending on how the UI turns out in the new Blender. My primary application is trueSpace, which could be used to model the gun. The only disadvantage is a lack of good edge beveling, so more cleanup would be needed during the modeling process.
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