where is Evaluate Click script?trueBlue wrote: ↑02 Sep 2018, 18:11 Thanks, that would be great!
On a side note with regards to the params.SetTerminationFlag();
I found the real Author of the Interactive Replace Tool script.
Same author of the Mines Game, Peter Malcovsky.
Check out the Evaluate Click script.
He uses the params.SetTerminationFlag(); on almost all of his if statements.
Also uses Control Flow(s) and Local in the Attributes.
Final trueSpace 7.61 Beta 8 Unofficial Update
- clintonman
- Captain
- Posts: 5422
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
- clintonman
- Captain
- Posts: 5422
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Here's a 3D UnEncapsulate script.
The UnParent code was only good for items encapsed at the scene level so had to go with a different approach for items encapsulated more than one level deep.
Also made it so it can unencaps more than one selection at a time.
The UnParent code was only good for items encapsed at the scene level so had to go with a different approach for items encapsulated more than one level deep.
Also made it so it can unencaps more than one selection at a time.
- Attachments
-
- UnEncapsulate3D.RsObj
- (9.96 KiB) Downloaded 192 times
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
In the Mines Game and inside the Game Business node
- clintonman
- Captain
- Posts: 5422
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Yep, that's the way I expect it should be used, to stop downstream nodes from running.
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Whoa, that is a masterpiece!
Is it possible to add a function the deletes Pivot(S) and Clip(S) at the selected node owner or the scene level?
Its possible that they both could have different names but do have unique attributes.
Is it possible to add a function the deletes Pivot(S) and Clip(S) at the selected node owner or the scene level?
Its possible that they both could have different names but do have unique attributes.
- clintonman
- Captain
- Posts: 5422
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Good catch, I'll add that.
- clintonman
- Captain
- Posts: 5422
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Updated 3D UnEncapsulate script.
Removes extraneous pivot and animclip nodes.
Removes extraneous pivot and animclip nodes.
- Attachments
-
- UnEncapsulate3D.RsObj
- (11.69 KiB) Downloaded 200 times
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
99.999% perfect!
I added Space.Unselect() to line 19
Seems to work. Would that be an unknown problem?
I added Space.Unselect() to line 19
Seems to work. Would that be an unknown problem?
- clintonman
- Captain
- Posts: 5422
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I would place it after line 19 outside the loop, since it only needs to be run once.