Workspace Vertex Color Shaders Work - sort of
- clintonman
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Workspace Vertex Color Shaders Work - sort of
Edit: One more thing the W input to the VectorFromComponents node should not be connected. Position is just XYZ and the added W seems to do weird things.
Last edited by clintonman on 28 Mar 2017, 05:03, edited 1 time in total.
- clintonman
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Re: Workspace Vertex Color Shaders Work - sort of
I was wrong. The color and constant shaders can combine with vertex colors. The shaderinput node color output will read the vertex colors. This stuff might be useful after all...
- FHembree
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Re: Workspace Vertex Color Shaders Work - sort of
That's interesting, is this an object script?
Does it work I assume only with D3D materials or will it work with yafaRay materials?, Vray?
Does it work I assume only with D3D materials or will it work with yafaRay materials?, Vray?
- clintonman
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Re: Workspace Vertex Color Shaders Work - sort of
It's for D3D materials only. I think vertex shaders are only for realtime technologies like directx and opengl. It might be added to Yafaray as a displacement shader preview. I haven't tested it with a textures yet. If it does work I'll add it.FHembree wrote:That's interesting, is this an object script?
Does it work I assume only with D3D materials or will it work with yafaRay materials?, Vray?
- clintonman
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Re: Workspace Vertex Color Shaders Work - sort of
Tested and it doesn't work with textures