Finis - U3DAC - Jan. 2016 Star Wars

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Re: Finis - U3DAC - Jan. 2016 Star Wars

Post by Finis » 23 Jan 2016, 03:16

Painted. He needs a name.
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Re: Finis - U3DAC - Jan. 2016 Star Wars

Post by jamesmc » 23 Jan 2016, 05:16

Whoa! Get down with your bad self Finish! Fantastic work!

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Re: Finis - U3DAC - Jan. 2016 Star Wars

Post by Steinie » 23 Jan 2016, 12:31

Really awesome look!

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Re: Finis - U3DAC - Jan. 2016 Star Wars

Post by Draise » 23 Jan 2016, 19:04

Stone Fish Man.

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Re: Finis - U3DAC - Jan. 2016 Star Wars

Post by Finis » 24 Jan 2016, 00:28

Thanks! Stone fish. Good, many Star Wars creatures resemble real animals. Here's clothes for the Jedi. Blender's cloth simulation will do better. Now to adjust textures and details.
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Re: Finis - U3DAC - Jan. 2016 Star Wars

Post by Finis » 24 Jan 2016, 20:12

That's it. Probably. I see the challenge wants a creature that will be in a bar scene. The Jedi could go into a bar.

Texture Paint: Hexagon (Quirky, I don't recommend Hex for this)
Scorb (Crusher): Modeled from scratch in Hexagon and rigged in Daz (I won't rig anything else until I can do it Blender)
Jedi: Morph modeled from Daz base figure in Hexagon and applied in Daz
Jedi's Clothes: Modeled in Hexagon and applied in Daz
Terrain: Bryce
Saber Ball: Modeled from scratch in Hexagon
Scene assembled in Daz and rendered with Iray

Mr. Jedi needs a name. Suggestions?
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Re: Finis - U3DAC - Jan. 2016 Star Wars

Post by Finis » 25 Jan 2016, 17:55

I've got too much free time. I should be doing more productive things so this is finished. Did this for my screen background.
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Re: Finis - U3DAC - Jan. 2016 Star Wars

Post by Draise » 27 Jan 2016, 16:24

Like that last one. Looks like she has a formidable challenge ahead of her.

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Re: Finis - U3DAC - Jan. 2016 Star Wars

Post by Saul » 17 Jun 2016, 13:11

Here's my twopenny worth:
I dont feel that the image is focused enough. Its like a still from a sequence/movie that would make sense in the context of what has come before but as a stand alone image has too much/not enough information.
The subject is very clear, a fight between the guy in the red tunic and some kind of sabre bot. The female character and the rock monster are static distractions. Perhaps show them in the distance, running to assist, for instance, then they would have a more dynamic part to play in the image.
The heroine should be showing more emotion, it's a life or death struggle after all.
The hero looks interesting but i am distracted by the detail in the mountains behind his head. Maybe blur them a bit to separate the hero from the background or use that detail elsewhere in the image.
In general the image is very flat, some depth of field would help to separate the component parts and enable you to focus viewers attention on the important parts of the picture.
The sabre bot seems not integrated with the picture plane, perhaps it could cast a shadow? Part of bot's cast shadow could replace that little bit of dune in the right foreground, which appear like large dunes rather than close sand.
HTH

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Re: Finis - U3DAC - Jan. 2016 Star Wars

Post by marcel » 18 Jun 2016, 14:05

I would have preferred a more monochrome effect on the entire image. Women less pink, and sky inspired by Mars. No little clouds or some horizontal streaks. Thus, green lasers would be more attractive.
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