Color/Transparency .tss shader. Based upon MBACloudMarble with some changes.
Extract in shaders/material folder. Enjoy
Transparent Turbolence shader
- Cellulo
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Re: Transparent Turbolence shader
Thanks Fenerit.
Re: Transparent Turbolence shader
Cool shader. Thank you Fenerit
- Fenerit
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Re: Transparent Turbolence shader
Thanks guys.
Version 1.1
- Added overall colors' opacity; maybe useful in water layer's construction...
Version 1.1
- Added overall colors' opacity; maybe useful in water layer's construction...
- Fenerit
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Re: Transparent Turbolence shader
Version 1.2
- fixed inspect tool workflow.
- fixed inspect tool workflow.
- marcel
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Re: Transparent Turbolence shader
Thank Fenerit.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
- marcel
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Re: Transparent Turbolence shader
Thank Fenerit.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
- marcel
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Re: Transparent Turbolence shader
Thank Fenerit.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
- Fenerit
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Re: Transparent Turbolence shader
Hi, Marcel; I may suppose 3 thanks for the 3 versions, or had your mouse button be faulty?
- Fenerit
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Re: Transparent Turbolence shader
My shader test.
6 planes; 2 for the sub trails and the remaining for water. ShaderLab for rough surface displacements (pretty casual values), Starfield and fog. The submarine is not mine; it has been downloaded times ago, I do not remember where and who is the author. Note that the render visibility is Raycast.
6 planes; 2 for the sub trails and the remaining for water. ShaderLab for rough surface displacements (pretty casual values), Starfield and fog. The submarine is not mine; it has been downloaded times ago, I do not remember where and who is the author. Note that the render visibility is Raycast.