COMING SOON - D3D Ultra Shader with D3D passes

Dx Shaders, Vray Materials, LW materias,Textures and more..
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Draise
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Re: COMING SOON - D3D Ultra Shader with D3D passes

Post by Draise » 09 Aug 2014, 17:26

UPDATE

I have created an installer, creates a button, and puts the script into the Custom Scripts folder. The button calls the panel, and it's all ready to use. I have been very busy trying to find second jobs to stay afloat financially, and been busy changing my sleeping patterns to do this... so been too caught up to work on this! But. I haven't forgotten it.

So.. I have an installer and button, but no uninstaller yet. The only thing is... the Custom Light Library that I have. I need to figure out how to copy to/from then delete nodes from the script folder to the actual script. I will study more install scripts for some hints. Then I will put the saved light setup in the default Main Library>Lights library.

So, ver 3.5 with a button is ready.

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Re: COMING SOON - D3D Ultra Shader with D3D passes

Post by Draise » 14 Aug 2014, 17:24

Saul has been kind and is now supporting my development of this. Soon I'll release a version I am happy with.

I am also stewing up ideas as to how I can automate layers also, or a bounding box display script (the view port does not have this, and I think it will be handy for future systems).

I also am stewing up ideas for making expressions, connecting the matrix values of joints to drive morphs or other objects, for example - but using Jscript.

But these things may not be relevant to this script.

UPDATE:

Installer and Uninstaller complete.
New button icon
Automatic installation of the light rigs
Fixed light rig import object type error
Updated Light library to reside in the default trueSpace Light library

TO DO:
!IMPORTANT - Fix error when switching from Depth to Beauty pass (black shader)
Create a drop down list with a populated light library to ease the light import process
Create tutorials on how to use it - install, uninstall, export, import, AO settings, etc
Create tutorials on how to use the passes in Blender to create some cool compositing effects
Upload tutorials and plugin to my website and here in the forums

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Re: COMING SOON - D3D Ultra Shader with D3D passes

Post by Draise » 15 Aug 2014, 14:24

clintonman wrote:Here's a couple of scripts from my toolbar tools. Maybe it will help with the populate a list from library.
I am digging into your scripts, and I'm having trouble making them work.

Also, trouble trying to get them to populate with RsSlght instead of RsObj.

So I have an error right up, and I find the list is predone in the buttons, with a list made up already - it's not behaving dynamically thus far.

So.. I am wondering how to make this work.. I need to study more.. might take me a while to do this on my own nearly from scratch, or to understand how your scripts work.

But first and foremost, with Clinton's scripts I do have a large problem which may be making things not work:

Image

Also, when trying to load anything, TS will crash. :?



I wonder where some other examples are, so I can work it out from there...????

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Re: COMING SOON - D3D Ultra Shader with D3D passes

Post by clintonman » 15 Aug 2014, 14:46

Here's the function script node from the toolbars script.
Attachments
jScript Function Set.zip
(8.68 KiB) Downloaded 88 times
Clinton Reese

http://clintons3d.com

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Re: COMING SOON - D3D Ultra Shader with D3D passes

Post by Draise » 15 Aug 2014, 14:58

Oh great, now it's working. Now to just make it work with importing/exporting lights. Thanks!

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Re: COMING SOON - D3D Ultra Shader with D3D passes

Post by Draise » 19 Aug 2014, 17:39

Update ver3.8

Stan has helped me yet again with what I needed. Thanks!

Image

Image

Updates
-Dropdown selection list for light library with refresh and import button
-Updated import script for light library
-Fixed Beauty pass switch error
-Updated info
-Updated interface
-Updated Install scripts (thanks to Stan): now installs D3D Ultra Shader and lights from installer
-Updated uninstall scripts to delete button and scripts, leaving a residual reminder script to manually remove what's left (extra buttons and library items)


To do:
-Find and apply a way to delete items from a library via script
-Apply Stan's recursive select to delete all buttons in all toolbars
-Create Tutorials and my personal website for the script...


I certainly hope Stan releases his Named Selection Script soon! It's VERY good. It kinda got inspired by this project, and in part, is used in this pass script - and it was a pleasure to try develop things with him, even with my noobish skill set.

Try it out now, the installer contains the lights needed. It also installs the D3D Ultra Shader for use immediately. On top of that, well, a button to open the panel and use the passes to please.

Download Ver 3.8

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Re: COMING SOON - D3D Ultra Shader with D3D passes

Post by Cellulo » 21 Aug 2014, 08:37

Thanks Draise and others contributors to make this, it's awesome work, just one question, this shader can work only in 7.61 full and 7.61 std ?, i'm right ?,
7.6 is not supported ?

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Re: COMING SOON - D3D Ultra Shader with D3D passes

Post by Steinie » 21 Aug 2014, 11:52

I also have a question. Will this effect any existing lights I already have installed? (Stan's LightMaster)

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Re: COMING SOON - D3D Ultra Shader with D3D passes

Post by trueBlue » 21 Aug 2014, 12:30

Where is the Pixar button? I am scrolling zooming but and I can not find it.

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Re: COMING SOON - D3D Ultra Shader with D3D passes

Post by stan » 21 Aug 2014, 12:34

Bob, it should be ok with lightmaster installed but Draise's lights themselves are not compatable with lightmaster.
Cellulo, 7.6 is not supported. I don't know if 761 std is either.. no one tested it.

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