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clintonman
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by clintonman » 07 Sep 2012, 04:55



This is where I live. I decided to revisit and finish an old project that was started in Lightwave. The first image shows the progress from way back in 2007. I transferred the scene to truespace via collada and gave everything a pink/purple indigo scene based color material. Just a crazy color to be sure everything was covered. I took a look at the light bulbs and downloaded ies files from the GE lighting website. The first render attempt failed because indigo didn't recognize the ies file. It was the -1 in the first line of numbers causing the problem. IES spec says -1 is ok but indigo wants some lumen value. So I took the rated lumens value from what looks like the comments section and replaced the -1 with 755 and it worked. In the last image I start replacing the crazy pink with more generic colors. Next I plan to continue replacing the colors and model some bevels/chamfers so the corners aren't so sharp. i also started taking pictures for texture maps later. My ultimate goal is to make it look like the real thing. I'll post a photo of that when I'm closer and after I clean up around here. It's more than a little bit messy.
portion of the ies file:
Code: Select all
[_CANDELA-MULTIPLIER] 1
[_RATED-LUMENS] 755
[_RATED-LIFE] 2000
[_BEAM-ANGLE]
[_DETAILS]
[_FILE-UPDATED] JAN06
[OTHER] TEST DATE 9-7-1995
TILT=NONE
1 -1 1.0 29 1 1 1 0 0 0
1 1 65
and the fix:
Code: Select all
[_CANDELA-MULTIPLIER] 1
[_RATED-LUMENS] 755
[_RATED-LIFE] 2000
[_BEAM-ANGLE]
[_DETAILS]
[_FILE-UPDATED] JAN06
[OTHER] TEST DATE 9-7-1995
TILT=NONE
1 755 1.0 29 1 1 1 0 0 0
1 1 65
1
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jamesmc
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by jamesmc » 07 Sep 2012, 13:45
Very nice Clintonman!
Now make a scene where all the action happens - The writing of plug-ins and scripts.

"Justice is typically considered post-fact; as a means of reciprocity – correcting the scales to provide some equilibrium."
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clintonman
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by clintonman » 10 Sep 2012, 03:48
jamesmc wrote:Very nice Clintonman!
Now make a scene where all the action happens - The writing of plug-ins and scripts.

I think you jinxed me. Feels like I spent the weekend fixing script and plugin errors.
Not too much done for this update. Used textures for the floors and refined the refrigerator a little bit. The kitchen turned out ok, but the carpet is tiling so next time I'll take a bigger picture of the carpet. The one used was a very small zoomed in portion.
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Draise
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by Draise » 10 Sep 2012, 04:32
Looking really nice! Very cozy! Do you live there with someone?
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Steinie
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by Steinie » 10 Sep 2012, 10:56
Why is your stove so tall?
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jamesmc
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by jamesmc » 10 Sep 2012, 13:15
Draise wrote:Looking really nice! Very cozy! Do you live there with someone?
I'm pretty sure there are the requisite
lounge lizards and
chia pets.
"Justice is typically considered post-fact; as a means of reciprocity – correcting the scales to provide some equilibrium."
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clintonman
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by clintonman » 10 Sep 2012, 16:23
Steinie wrote:Why is your stove so tall?
It's just a big box right now. The size includes the control panel in back, making it tall looking.
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clintonman
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by clintonman » 10 Sep 2012, 16:27
Draise wrote:Looking really nice! Very cozy! Do you live there with someone?
See the white box on the left? That's a fish tank. The only other living things are maybe a few spiders here and there.
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Finis
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by Finis » 10 Sep 2012, 18:49
Good so far. How much detail will there be? Will you model the various small objects in the room? Sometimes interior/architectural images are realistic except that there is so little stuff in the rooms. How about a grunge version later? Then you won't have to clean up for a photo.
That stinks. I feel for you. Nature doesn't.
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clintonman
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by clintonman » 11 Sep 2012, 01:36
Finis wrote:Good so far. How much detail will there be? Will you model the various small objects in the room? Sometimes interior/architectural images are realistic except that there is so little stuff in the rooms. How about a grunge version later? Then you won't have to clean up for a photo.
I do plan to have some things around and about. I'm not going for the arch-viz super clean look especially since my goal is to see how close I can get to reality. As far as post-apocalyptic grunge look I'll take it under advisement.
BTW, the last sentence of yours did make me laugh.