3Delight NSI for Workspace
- clintonman
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3Delight NSI for Workspace
Short video showing a proof of concept test for rendering from truespace workspace to the 3delight nsi renderer in interactive mode. The nsi renderer can't be used directly because it is 64 bit and truespace is 32 bit. truespace communicates to a 64bit python script that performs the render via tcp sockets. Uses the shaders created for maya, which was tricky to make work. Was lucky I was able to reverse engineer the compiled maya shaders. Since it uses maya shaders there's no need to create truespace shaders from scratch, just need to make tS materials to pass shader values to the maya shaders.
Last year when nsi came out I checked to see if it was possible to update dribble from modelspace to use it. It's possible but would take a huge amount of work to translate it to the new format, so that's not going to happen.
- bitkar
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Re: 3Delight NSI for Workspace
you are a wizzard... its incredible what you can do with such an old sw like tS.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
- clintonman
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Re: 3Delight NSI for Workspace
My immediate goal is to get this to a state where I can come back to it later and not have to re-figure out anything from scratch.
I did find one limitation of the renderer in that it does not support caustics.