YafaRay4tS075 Sample Scenes

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clintonman
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YafaRay4tS075 Sample Scenes

Post by clintonman » 09 Feb 2014, 00:17

absorbscatter-2spot.png
AbsorbScatter-2Spot:

YafRay 0.1.2 beta scene showing volumetrics/fog.
Attachments
absorbscatter-2spot.zip
(276.7 KiB) Downloaded 21 times
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Re: YafaRay Sample Scenes

Post by clintonman » 09 Feb 2014, 00:18

caustics.png
Caustics:
Attachments
caustics.zip
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Re: YafaRay Sample Scenes

Post by clintonman » 09 Feb 2014, 00:20

glass.png
Glass:

This one shows a bug in the YafaRay 0.1.2 beta in that it would crash unless the glass mesh was set to 180 degrees smoothing in the Misc tab of the render panel. Version 0.1.1 didn't have a problem with any smoothing angle value.

Edit: One more thing about the glass scene. It was imported from a Blender export and the light was so far away that the scene was black. I fixed it by changing the light's attenuation threshold from 0.05 to 0.005 That fixes the light but then the shadow was only partially shown. To fix that i changed the light's depth bias from 64 to 32.

Note the fuzziness of the reflection. This was rendered with YafaRay 0.1.2 beta and the fuzziness was much clearer in the YafaRay 0.1.1 version given the same parameter values for the render.
Attachments
glass.zip
(257.76 KiB) Downloaded 17 times
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Re: YafaRay Sample Scenes

Post by clintonman » 09 Feb 2014, 00:21

glossyasdiffuse.jpg
Glossy as diffuse sample
Attachments
glossyasdiffuse.zip
(536.03 KiB) Downloaded 16 times
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Re: YafaRay Sample Scenes

Post by clintonman » 09 Feb 2014, 00:22

outdoors.png
Outdoors sample

When rendered with YafaRay 0.1.2 beta render was washed out. It was fixed by changing the background power from 0.6 to 0.2
Attachments
outdoors.zip
(418 KiB) Downloaded 16 times
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Re: YafaRay Sample Scenes

Post by clintonman » 09 Feb 2014, 00:23

quickExterior.png
Quick Exterior sample
Attachments
quickExteriorYafa.zip
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Re: YafaRay Sample Scenes

Post by clintonman » 09 Feb 2014, 00:25

max3dkuchnia.png
max3dkuchnia

This one is a little tricker to share. The zip archive has the scene and a floor tile image. You have to go into the material for the floor, Mesh_011, and reassign the image to the diffuse channel. Image below also shows the z buffer/channel output from YafaRay 0.1.2 beta
max3dkuchnia_zbuffer.png
Edit: Note the sparkles in the Yaf 0.1.2 beta render. They don't appear when rendered from YafaRay 0.1.1 with the same render settings.

Edit: The sparkles are less noticeable in YafaRay 0.1.5, but the entire scene is washed out. This could be that it renders differently than earlier versions or it could be a bug. Too early to tell at this time.
Attachments
max3dKuchnia.zip
(1.39 MiB) Downloaded 19 times
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