Mitsuba Render - Free

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Prodigy
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Mitsuba Render - Free

Post by Prodigy » 10 Jan 2013, 00:53

Ok guys i found this great render engine with GI.. the workflow with truespace is very simple and support realtime rendering.

Workflow for truespace:

Make a scene
add a camera
Select all your objects included the camera
Save your scene as DAE, pick export camera and geometry
thenk load Mitsuba, import your new dae file and that's all.. Render..

this is my first test, not bad and worth a try.. Rendering time 1 minute, there's a lot settings, also my vga doesn't support opencl so maybe others can get more benefit from better computers..
test1.jpg
www.mitsuba-renderer.org
Network rendering
win 32,64 linux and mac..
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Re: Mitsuba Render - Free

Post by Finis » 10 Jan 2013, 01:56

Lighting set up in TS or Mitsuba?
Life is not all lovely thorns and singing vultures, you know. -- Morticia Addams

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Re: Mitsuba Render - Free

Post by Prodigy » 10 Jan 2013, 02:08

if there's no lighting on the scene, mitsuba add a skydome to the scene.. i have to test lights.. but i like this soft :bananathumb:
ambient.jpg
this test is from a old scene, ambient occlusion..
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Re: Mitsuba Render - Free

Post by Prodigy » 10 Jan 2013, 03:03

Ok from my tests..

some Ts lights are supported but not all but i'm sure with a simple script can be solved...

Spot, Directional Lights and Omni Lights are supported..

Arealights not.

Color material, uv and textures are exported but not the shader.

not bad not bad :)

another test
Attachments
test3.jpg
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Re: Mitsuba Render - Free

Post by froo » 10 Jan 2013, 05:43

Prodigy wrote:if there's no lighting on the scene, mitsuba add a skydome to the scene.. i have to test lights.. but i like this soft :bananathumb:
ambient.jpg
this test is from a old scene, ambient occlusion..
Hey there's a lot of dust in that room! Amazing the renderer caught all that detail!!!

Hm... Wait....

:lol:

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Re: Mitsuba Render - Free

Post by Prodigy » 10 Jan 2013, 13:31

LOL Froo! :)

there's a setting to change that.. by default is set on 4, if you set on 50 you can clean your house but will take more than 2 minutes ;)

I think it's a excellent choice for users without vray and that use workspace side.. the collada exporter is quite fast and the conversion to mitsuba is also fast..

1 problem is that seams that mitsuba reads the collada file inverted, is like all the scene is fliped but you can fix that problem in any image sotware, just flip and that's all..

In my case that i have no cuda or openCL vga i can't see the preview scene but check this videos..
Video 1:

video 2
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Re: Mitsuba Render - Free

Post by clintonman » 10 Jan 2013, 17:18

Prodigy wrote:Ok from my tests..

some Ts lights are supported but not all but i'm sure with a simple script can be solved...

Spot, Directional Lights and Omni Lights are supported..

Arealights not.

Color material, uv and textures are exported but not the shader.

not bad not bad :)

another test
That's a Collada limitation. It only supports spot, directional, omni and ambient lights.
Clinton Reese

http://clintons3d.com

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Re: Mitsuba Render - Free

Post by Draise » 10 Jan 2013, 18:28

I like the looks of this renderer.

I am wondering if camera animationg in collada files are saved.. If you can do some basic animated render sequences.

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Re: Mitsuba Render - Free

Post by Prodigy » 10 Jan 2013, 22:07

haaaa.. thanks clinton for the info.
clintonman wrote:
Prodigy wrote:Ok from my tests..

some Ts lights are supported but not all but i'm sure with a simple script can be solved...

Spot, Directional Lights and Omni Lights are supported..

Arealights not.

Color material, uv and textures are exported but not the shader.

not bad not bad :)

another test
That's a Collada limitation. It only supports spot, directional, omni and ambient lights.
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Re: Mitsuba Render - Free

Post by Prodigy » 12 Jan 2013, 16:39

Ok i tested the render farm and works like a charm :)

Load mitsuba server on each render node, load the scene and render.. excellent!! :bananadrum:
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