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Re: Messiah and Blender workflow

Posted: 14 Jun 2014, 00:34
by froo
So looks like I have some problem with weight painting. Not sure what is going on. I posted the steps here:

http://blenderartists.org/forum/showthr ... ost2667244" onclick="window.open(this.href);return false;

I need to be able to put files on a website though; so I can link to them - i.e., .blend files. Hope someone over there can explain what's going on with the approach I am taking. The steps are taken directly from a tutorial.

Re: Messiah and Blender workflow

Posted: 14 Jun 2014, 03:08
by Draise
I find Blender always has a step or two extra to get to where one needs to go, compared to other software. I hope you find it! I spent an obsessive 12 hours looking for a way to do realtime GLSL shaders for Blender... because I don't know how to port over trueSpaces HLSL code to blenders shader node tree! I got a cool system more or less..... I'll post shortly. |

But good luck with rigging in Blender, always curious to see how it really is.

Re: Messiah and Blender workflow

Posted: 14 Jun 2014, 11:55
by pugman 1
Hi Froo look at this it should help . its a basic rig in my low poly modell ,it did not need weight painting but shows
how to select different bones .
did you add the rig with auto weight painting ?
select the mesh first then the rig and then ctrl p
hope this helps .

Re: Messiah and Blender workflow

Posted: 14 Jun 2014, 15:59
by clintonman
Here's a more recent video tutorial:
http://vimeo.com/79180525" onclick="window.open(this.href);return false;

His steps look like the same steps you mention in the BA forums

Edit: I did a quick test and it worked for me so I think the video will help.

Re: Messiah and Blender workflow

Posted: 16 Jun 2014, 21:14
by froo
Thanks Ralph and Clinton.

Yeah I just found another tutorial that shows that the armature must be parented to the mesh. The tutorial I was following, said nothing about that. It's an older tutorial, I think for version 2.4 which walks through creation of the character (learning to use the blender modelling tools) to rigging. Once I execute the parenting step it works fine. On some characters the auto-weight painting works; when it doesn't I'd have to select the most basic option (Armature Deform) and perform manual weight painting.