Script for exporting scripts to xml files en-mass. It works by opening the script editor for each script, running the export and using SendKeys to type the file names into the dialog for exporting. At the end of all the exports it writes a key file to match the xml file with the location inside the trueSpace hierarchy.
There is also a link to the result of running the script on the different sections of the Nov 11 Unofficial Update. I find the best way to view the files is with Visual Studio Code and using the "find in files" feature to search through the files.
http://clintons3d.com/plugins/truespace ... riptexport
BTW windows explorer says there are 1662 files created from all those scripts in the Unofficial Updates... minus 10 for the text file listings and it comes to 1652 scripts.
Exported Scripts
- clintonman
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Re: Exported Scripts
I took a peak at your ExportedScripts.zipclintonman wrote: ↑17 Nov 2021, 03:52 BTW windows explorer says there are 1662 files created from all those scripts in the Unofficial Updates... minus 10 for the text file listings and it comes to 1652 scripts.
There is 45 scripts in Commands UUv8 - 11/11/2021
In your ExportedScripts_Commands folder there is 138 xml files and 1 txt file which list the 45 scripts in Commands
Several of these xml files do not exist in Commands
There is several xml files that are duplicates with a different name
Re: Exported Scripts
I think I know why there is all the extra scripts
It looks like your export script is picking up all the scene scripts
It looks like your export script is picking up all the scene scripts
- clintonman
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Re: Exported Scripts
I guess there's less than 1652 script nodes. Don't know what happened. I just ran the script fresh and it gave good results.
I'll rerun later and update the upload, thanks.
Ah, I see the problem. I think Commands was the first one I ran after testing and I forgot to remove the old tests. There's 46 files with a time around 6:00 and a bunch of files with time stamp around 4:00.
I removed the 93 junk files from ExportedScripts_Commands so the new total is still a shocking 1559 script nodes.
I'll rerun later and update the upload, thanks.
Ah, I see the problem. I think Commands was the first one I ran after testing and I forgot to remove the old tests. There's 46 files with a time around 6:00 and a bunch of files with time stamp around 4:00.
I removed the 93 junk files from ExportedScripts_Commands so the new total is still a shocking 1559 script nodes.