Here is my attempt for a Texture UI for your V Ramp as a D3D material
D3D V Ramp material
Add
Luminosity Color Picker
- V Ramp.PNG (16.51 KiB) Viewed 2726 times
init script
Add
Node.ConReset(System.ThisOwner(), "Red");
Node.ConReset(System.ThisOwner(), "Green");
Node.ConReset(System.ThisOwner(), "Blue");
Node.ConReset(System.ThisOwner(), "lum");
RampDataNode
Add
params.ConValue("Current_Key") = CurrentKey;
add texture script
Comment
//Node.ExportConnector(System.ThisOwner() + "/RampDataNode", "Texture" + curkey, "", 1, 1);
remove texture script
Not in use
Texture aspect
RampBitmap /
Clickable Bitmap Control
Add
Activity.Run("%THIS_NAME%" + "/add texture")
Use:
First 8 Keys can be textures
LMB click in Ramp Bitmap control to add texture
Ctrl + LMB select Bitmap to change texture
RMB select Reset - Texture @ Key # to remove texture