OBJ Importer/Exporter Plug-in Oddities

danperk

OBJ Importer/Exporter Plug-in Oddities

Post by danperk » 11 Jan 2011, 02:42

Hi Jason,

I realize that your plug-in has been out quite a while now and it's probably not
a going concern for you but..., I have done some testing and I'm getting strange
results on the Import into tS 761 workspace with the OBJ Importer.

The first image shows the test cube in MoI where it's created and exported as OBJ:
CubeTest_MoI.jpg
Next screen capture shows cube in tS 761 using the Object Importer, I tried both
with and without Daz Import checked:
CubeTest_tS.jpg
Next image shows cube imported with Luuv on model side and then I switched to Workspace 761:
CubeTest_Luuv.jpg

danperk

Re: OBJ Importer/Exporter Plug-in Oddities

Post by danperk » 11 Jan 2011, 03:01

Next 3 images show same MoI obj exported cube imported into Vue Studio 8.5, Silo 2.2 & Modo 501:
CubeTest_VueStud8.5.jpg
CubeTest_Silo.jpg
CubeTest_Modo.jpg
So the point is that these other apps. seem to load the MoI created OBJ without turning it inside out.
Although, to be fair Modo had some flipped faces but MoI has a Lightwave export that works better for
Modo.

Can anyone else with this plug-in confirm this behavior? Was Object Import for trueSpace tested?

froo
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Re: OBJ Importer/Exporter Plug-in Oddities

Post by froo » 11 Jan 2011, 04:53

Hi Dan. Yes, OBJ import was tested.
Could you send me that OBJ object file and any associated materials
so I can have a look?

Thanks

Jason

danperk

Re: OBJ Importer/Exporter Plug-in Oddities

Post by danperk » 11 Jan 2011, 06:42

Hi Jason,

Attached Zip file contains the OBJ file and associated MTL file.

Thanks for looking into this! :)
CubeTest.zip
(51.1 KiB) Downloaded 38 times

danperk

Re: OBJ Importer/Exporter Plug-in Oddities

Post by danperk » 11 Jan 2011, 07:25

Also, I tried importing original OBJ file with Luuv and exporting
with the tS OBJ Exporter and then importing into Vue & Modo and
this is the result:
VueModo.jpg
If I export that same Luuv imported file with tS OBJ Exporter and Import with tS OBJ Importer
the file comes into tS correctly.(what??)

edit: in other words the plug-in is in sync with itself.

froo
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Re: OBJ Importer/Exporter Plug-in Oddities

Post by froo » 11 Jan 2011, 17:53

If anyone else is having problems with the OBJ package can you please report them here,
along with a sample obj file? I can't fix it if I don't know it's broke! :ugeek:

thanks!

Jason

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Steinie
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Re: OBJ Importer/Exporter Plug-in Oddities

Post by Steinie » 04 Jul 2011, 00:55

Froo,
Has this problem been fixed?
I can send examples if you need them or put up examples of the same problem already discussed here.

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Re: OBJ Importer/Exporter Plug-in Oddities

Post by Steinie » 04 Jul 2011, 01:41

First Screen Capture:
I created a sphere in Sculptris and applied colored text. I then saved the sphere as an sphere.obj and the
texture as a texturemap.png
TestScuptrisSourceObject.jpg
Second Screen Capture:
In trueSpace Modeler I loaded the sphere.obj with Luvv and applied the texture map in Modeler.
Test2LuvvImporter.jpg
Third Screen Capture:
In trueSpace Workspace I loaded the sphere.obj with Froo's Object Importer and applied the texture map in WorkSpace.
Test1FrooImporter.jpg

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Re: OBJ Importer/Exporter Plug-in Oddities

Post by Steinie » 04 Jul 2011, 01:56

This test I modified the Sphere so that you can tell that the Object itself is being flipped when imported.
Attachments
ModifiedSphere.jpg

froo
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Re: OBJ Importer/Exporter Plug-in Oddities

Post by froo » 04 Jul 2011, 05:49

Ok. I'll check into it guys.
Sorry for the looong delay in checking this.
Honestly I didn't think anyone was actually using it. :oops:

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