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Re: [Blog] Trinumedia

Posted: 16 Apr 2020, 03:28
by Draise
[Blog] Rendering Deliverables

I think I gotta post something daily here. I really should... I work a lot, on many projects, and I like to.. share. I want to share.. I must share.

Re: [Blog] Trinumedia

Posted: 22 Apr 2020, 19:09
by Draise
[Blog] Can you take it?

Quick turnaround, fast renders, turntables, modeling to reference and measurements, design and hardsurface techniques? If you can, then freelancing is for you! <3

Re: [Blog] Trinumedia

Posted: 31 Aug 2020, 17:35
by Draise
[Blog] Rocking it out with 10 nodes

Been obsessing with procedural rocks lately - checking out Houdini tutorials with Blender node alternatives. I can't budget commercial licenses yet - but the results have been quick and fun!

Just to prove that it's procedural, you can run the frame count or seed and.. new rocks! Also, the material has an edge detection that I will use and abuse from now on. #sverchok. I could use the modifier stack in nodes with #sorcar...hmm..

"But how!?" - you may ask.. well here is how. Simple trees!

Basically you generate a pill geometry, select random vertices, use them to create a convex hull, then instance the matrices of the many convex hulls over a random vector array. Then using the modifier stack, you can get the rock shape, add some musgrave displacement, then using edge detection and another musgrave - drive some materials. I like musgrave, it's in nature everywhere.

Hope you enjoyed!

Re: [Blog] Trinumedia

Posted: 01 Sep 2020, 07:52
by MikomDude
That's pretty cool. I should check that out.

Re: [Blog] Trinumedia

Posted: 01 Sep 2020, 12:38
by v3rd3
Draise ... you are awesome... :bananadrum:

Re: [Blog] Trinumedia

Posted: 01 Sep 2020, 14:51
by bitkar
Draise rocks!