[Blog] Trinumedia

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Draise
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[Blog] Trinumedia

Post by Draise » 12 Dec 2018, 17:26

Thought to publish up my blog posts also here.. since you guys are family.

[Blog] Flippity Flip

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Animation Nodes tutorials sometimes leads to some fun pretty results. Improving my MG skills!!

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Re: [Blog] Trinumedia

Post by clintonman » 13 Dec 2018, 16:51

Nice, is that a gif animation?
Clinton Reese

http://clintons3d.com

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Re: [Blog] Trinumedia

Post by Draise » 15 Dec 2018, 03:19

clintonman wrote:
13 Dec 2018, 16:51
Nice, is that a gif animation?
Yes, a gif I made from a video.

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Re: [Blog] Trinumedia

Post by Draise » 03 Apr 2019, 16:12

Before the tragic electrical outage in my home and studio this past week, I had a render with more than a few thousand geometry particles rendered with eevee in Bforartists Alpha 0.2.0 (well really a build I did with a later iteration). I gave one of my old secondary machines the render batch, and it did it! It could. #win

I have to say though, the architecture is not great for particles and when you get to +100,000 geometry instances on the particles, things grind.

I delivered this project though, and clients were happy. I even played with Hitfilm express to add some post motion blur, that worked - to a degree. I need to do more experiments.
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Re: [Blog] Trinumedia

Post by Draise » 30 Apr 2019, 14:53

Ive been wanting to document my weekly work and progress some time, sit, talk, reflect on what I've learnt and done to cement what I learn.. so here is one of them: the week 11 of this year.

Watch on Youtube in HD:

Or on Vimeo:

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Re: [Blog] Trinumedia

Post by Draise » 05 Jun 2019, 00:47

[Blog] Modeling is Relaxing
It's so nice to get back to it. I tried using Blender 2.8/Bforartists 2, but I was a bit.. rusty. I have a deadline, so best to zen model in something I know. So relaxing! I love pushing poly's.
Started getting back to creative work due to a client finally wanting 3D work! Yay! I have enjoyed deving some tasks for BFA2, but when it comes to modeling, the exposed tools in the shelf still make BFA1 feel that much more intuitive to a degree. I feel like I have to relearn everything in BFA2 when it comes to modeling. Layout, animation, rigging, and all else.. but modeling, GP, sculpting and some of the rest feels alien now. So.. for this project it will be BFA1.
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Re: [Blog] Trinumedia

Post by Draise » 06 Jun 2019, 22:32

Here are some of the modeling updates! Can you guess what the thing is?
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Re: [Blog] Trinumedia

Post by jamesmc » 07 Jun 2019, 05:11

rotating brush for washing cars or teeth
"Justice is typically considered post-fact; as a means of reciprocity – correcting the scales to provide some equilibrium."

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Re: [Blog] Trinumedia

Post by Draise » 03 Jul 2019, 13:58

jamesmc wrote:
07 Jun 2019, 05:11
rotating brush for washing cars or teeth
Hehe, close. It was a fixed projector for logos, either in shop or bars. It has a lamp that shoots out the beam onto walls, can be seen by day almost - thus the head defelectors (the brush looking part).

Here is another one, what do you think this is?
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Re: [Blog] Trinumedia

Post by Draise » 03 Jul 2019, 14:00

[Blog] When you get distracted

- you stop and do a quick interior lighting setup in #bforartists, like me, completely unnecessary! #blendswap was kind enough to provide this sample. I still prefer the dynamic GI of #UE4 though..
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