[Blog] Trinumedia

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Draise
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[Blog] Trinumedia

Post by Draise » 12 Dec 2018, 17:26

Thought to publish up my blog posts also here.. since you guys are family.

[Blog] Flippity Flip

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Animation Nodes tutorials sometimes leads to some fun pretty results. Improving my MG skills!!

clintonman
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Re: [Blog] Trinumedia

Post by clintonman » 13 Dec 2018, 16:51

Nice, is that a gif animation?
Clinton Reese

http://clintons3d.com

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Re: [Blog] Trinumedia

Post by Draise » 15 Dec 2018, 03:19

clintonman wrote:
13 Dec 2018, 16:51
Nice, is that a gif animation?
Yes, a gif I made from a video.

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Re: [Blog] Trinumedia

Post by Draise » 03 Apr 2019, 16:12

Before the tragic electrical outage in my home and studio this past week, I had a render with more than a few thousand geometry particles rendered with eevee in Bforartists Alpha 0.2.0 (well really a build I did with a later iteration). I gave one of my old secondary machines the render batch, and it did it! It could. #win

I have to say though, the architecture is not great for particles and when you get to +100,000 geometry instances on the particles, things grind.

I delivered this project though, and clients were happy. I even played with Hitfilm express to add some post motion blur, that worked - to a degree. I need to do more experiments.
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