3D Mapping - Concept 01

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Draise
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3D Mapping - Concept 01

Post by Draise » 11 May 2015, 04:09

3D Mapping - Concept 01


I created this 3D mapping concept for a bunch of DJ friends of mine - as a proof of concept.

First things first, the simulation - the scenery with the measurements and the projector.

I then get the UV mapped geometry in 3D, displaying what I want them to display to later be filmed with a camera set at the exact position of the projector. From there I map onto the UV's whatever I need to do with object or animations to create the illusion of depth and new dynamic lighting setups. I use this camera to project what I need without any distortions.

Then, using the mapped surface, I can directly animate onto the geometry (surfaces, edges, etc) or put in false depth and other illustions projecting yet again from another 3D space.

I am doing this all in trueSpace for the proof of concept, but it would be awesome to somehow get this going in Unreal Engine output in real-time and then using Fabric Engine splice (later on in life) or it's blueprints to get to do some awesome projections. I should also start learning how to do procedural and particle animations in Blender, Softimage (my favorite with ICE) or really get my hands dirty with Fabric engine or Unreal.

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Re: 3D Mapping - Concept 01

Post by Steinie » 12 May 2015, 00:01

This is really a cool idea!!! I need to play with this concept soon!!! :bananacheers:

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Re: 3D Mapping - Concept 01

Post by Draise » 15 May 2015, 16:05

You should! If you have a projector. ;)

I don't unfortunately.

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