U3DA Challenge Nov 2018 – Tree House
Theme: A tree house or something related to tree houses. It can be a plant house if want to use something other than a trees.
Rules:
1) You can use any software.
2) You may create as many entries as you like but each must be a separate project.
3) The main object(s) must be new models that you make. Otherwise, you can use free or purchased models/resources, things you made in the past, and things generated by programs*.
4) Post your entries in this thread. For each entry include:
-- Name for the entry.
-- Finished image(s) or one animation.
-- WIP thread link. (Optional)
–- Software used. (Optional)
*Daz, Make Human, Vue, Bryce, Plant Factory, Plant Studio, XFrog, Ivy Generator, Terragen , various particle systems, and such.
Special Rule for this Challenge: You can ask other people to provide program generated trees/plants for you if you can't or don't want to model or generate them and can't find suitable free or purchased models. Only generated trees can be shared for the challenge.
Dates and Deadlines:
The challenge begins November 6, 2018 and ends November 26 at midnight in your location.
The poll will start on November 27 and continue through November 30.
Organization:
Main Contest Thread, this thread, is reserved for the theme, rules and the posting of entries by contestants.
Comments Thread. Discuss the challenge in the comments thread. (link)
Poll Thread. A poll will appear on the day specified above. The winner will be determined by the votes in the poll. The winner will set the theme and make the rules for the next challenge.
U3DA Challenge Nov 2018 – Tree House
- Finis
- Captain
- Posts: 5263
- Joined: 21 May 2009, 18:26
- Type the number ten into the box: 0
- Location: North Venezuela or West Korea
- Contact:
U3DA Challenge Nov 2018 – Tree House
The more laws, the less justice. -- Marcus Tullius Cicero
Re: U3DA Challenge Nov 2018 – Tree House
Stilted Tree House
Decided to touch up and take to Photoshop to give it a Pastel look
Modeled in Carrara 8.5 Pro (64 bit)
Decided to touch up and take to Photoshop to give it a Pastel look
Modeled in Carrara 8.5 Pro (64 bit)
Walk by faith, not by sight.
- Steinie
- Captain
- Posts: 2912
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
- Contact:
Re: U3DA Challenge Nov 2018 – Tree House
Tree House Knot
Sculptris Modeling, trueSpace for composition and realtime rendering, Clintonman's Array for the leaves
also used Ivy Generator 2012, Photoshop for post work.
Sculptris Modeling, trueSpace for composition and realtime rendering, Clintonman's Array for the leaves
also used Ivy Generator 2012, Photoshop for post work.
- FHembree
- Master Chief Petty Officer
- Posts: 329
- Joined: 21 Feb 2011, 17:43
- Type the number ten into the box: 9
Hexagon Tree House
Here is my final. Hexagon tree House
Sketchup v7 for modeling. Exported obj file from SketchUp and imported into UnReal for screen capture render.
Sketchup v7 for modeling. Exported obj file from SketchUp and imported into UnReal for screen capture render.