U3DA Graphic Art Challenge - Feb. 2013 - Caves & Caverns
Caves and Caverns
Create a natural subterranean feature. Cave, cavern, fissure, lava tube, etc. The cave or feature must be 3D modeled. Of course you may put something in it too.
The Rules:
1) You can use any software.
2) You may create as many entries as you like but each must be a separate project.
3) No pre-made models.
3.a.) Exceptions: You may use pre-made, free, or purchased plants.
4) Post your entry in this thread. For each entry include:
-- One finished image or animation no larger than 1024x768 or 1080p.
-- One wire frame.
-- One WIP thread link. (Optional)
Note, program generated models count as models you made if you use it to create a new item or modify a base model or example. (Daz, Make Human, Bryce, Plant Studio, XFrog, Ivy Generator, World Machine, Terragen ...)
Dates and Deadlines:
The challenge begins now - February 12, 2013 and ends on February 28, 2013 at midnight in your location.
The poll will start on March 1, 2013 and end on March 4, 2013
Organization:
Main Contest Thread, this thread, is reserved for the theme, rules and the posting by contestants of entries.
Comments Thread. A thread for general discussion will be created for this challenge. Here.
Poll Thread. A poll thread will appear on the day specified above.
U3DA Challenge - Feb. 2013 - Caves & Caverns
- Finis
- Captain
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U3DA Challenge - Feb. 2013 - Caves & Caverns
Mice die in traps because they don't know why the cheese is free. -- seen on a bumper sticker
Re: U3DA Challenge - Feb. 2013 - Caves & Caverns
Sea Cave
Model: Cave in 3Dcoat, water plane sky in Bryce
Render: 4 plus hours Bryce
Model: Cave in 3Dcoat, water plane sky in Bryce
Render: 4 plus hours Bryce
Walk by faith, not by sight.
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- Captain
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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns
Here is mine ,had a bit of time off work so i made this ,
started in zbrush small cave took it in to 3d coat voxels and played with it
then into vue added water and trees and 1 light .
started in zbrush small cave took it in to 3d coat voxels and played with it
then into vue added water and trees and 1 light .
- ranger0101
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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns
Here's my first entry...
Modeled and rendered in TrueSpace 7.61 b8 Model Side..
Tweeked a little in Adobr PhotoShop CS-3
Huge Cave, Huge Bridge and Hero about to reach his goal..
Modeled and rendered in TrueSpace 7.61 b8 Model Side..
Tweeked a little in Adobr PhotoShop CS-3
Huge Cave, Huge Bridge and Hero about to reach his goal..
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
- ranger0101
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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns
This is my second and last entry..
An om age to Lord of the Rings..
"Deep below Goblin Town"
Modeled, Textured and Rendered in TrueSpace 7.6.1 b8 Model Side with LightWorks..
Tweeked a little With Adobe PhotoShop CS-3
An om age to Lord of the Rings..
"Deep below Goblin Town"
Modeled, Textured and Rendered in TrueSpace 7.6.1 b8 Model Side with LightWorks..
Tweeked a little With Adobe PhotoShop CS-3
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
- ranger0101
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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns
This is my final final entry... Rely to replace the last one..
Cheers
Tim
Cheers
Tim
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
- spacekdet
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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns
Dashed off a quick, very realistic entry.
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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns
Has any one got a torch