U3DA Challenge - Feb. 2013 - Caves & Caverns

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Finis
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U3DA Challenge - Feb. 2013 - Caves & Caverns

Post by Finis » 12 Feb 2013, 17:09

U3DA Graphic Art Challenge - Feb. 2013 - Caves & Caverns

Caves and Caverns

Create a natural subterranean feature. Cave, cavern, fissure, lava tube, etc. The cave or feature must be 3D modeled. Of course you may put something in it too.

The Rules:

1) You can use any software.
2) You may create as many entries as you like but each must be a separate project.
3) No pre-made models.
3.a.) Exceptions: You may use pre-made, free, or purchased plants.
4) Post your entry in this thread. For each entry include:
-- One finished image or animation no larger than 1024x768 or 1080p.
-- One wire frame.
-- One WIP thread link. (Optional)

Note, program generated models count as models you made if you use it to create a new item or modify a base model or example. (Daz, Make Human, Bryce, Plant Studio, XFrog, Ivy Generator, World Machine, Terragen ...)

Dates and Deadlines:

The challenge begins now - February 12, 2013 and ends on February 28, 2013 at midnight in your location.

The poll will start on March 1, 2013 and end on March 4, 2013

Organization:

Main Contest Thread, this thread, is reserved for the theme, rules and the posting by contestants of entries.

Comments Thread. A thread for general discussion will be created for this challenge. Here.

Poll Thread. A poll thread will appear on the day specified above.
You're not original -- a true individual. You only say what you're programmed to say. -- That Poppy

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jamesmc
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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns

Post by jamesmc » 13 Feb 2013, 15:28

Sea Cave

Model: Cave in 3Dcoat, water plane sky in Bryce
Render: 4 plus hours Bryce
Attachments
sea_cave.jpg
sea_cave_wire.jpg

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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns

Post by pugman 1 » 26 Feb 2013, 16:26

Here is mine ,had a bit of time off work so i made this ,
started in zbrush small cave took it in to 3d coat voxels and played with it
then into vue added water and trees and 1 light .
Attachments
cave scene.jpg
Unbenannt.PNG

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ranger0101
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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns

Post by ranger0101 » 26 Feb 2013, 17:26

Here's my first entry...


Modeled and rendered in TrueSpace 7.61 b8 Model Side..

Tweeked a little in Adobr PhotoShop CS-3


Huge Cave, Huge Bridge and Hero about to reach his goal..
Attachments
ScreenHunter_03 Feb. 19 13.15_resize.jpg
Lost Temple 43 PS.jpg
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com

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ranger0101
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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns

Post by ranger0101 » 26 Feb 2013, 17:32

This is my second and last entry..

An om age to Lord of the Rings..

"Deep below Goblin Town"

Modeled, Textured and Rendered in TrueSpace 7.6.1 b8 Model Side with LightWorks..

Tweeked a little With Adobe PhotoShop CS-3
Attachments
Below Goblin Town Wire.jpg
Lost Temple II  01 PS.jpg
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com

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ranger0101
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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns

Post by ranger0101 » 27 Feb 2013, 15:09

This is my final final entry... Rely to replace the last one..



Cheers

Tim
Attachments
Lost Temple II  01 1024 PS.jpg
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com

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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns

Post by spacekdet » 27 Feb 2013, 17:57

Dashed off a quick, very realistic entry.
cave_rendr_01.jpg
cave_rendr_01.jpg (1.79 KiB) Viewed 1114 times

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Re: U3DA Challenge - Feb. 2013 - Caves & Caverns

Post by pugman 1 » 27 Feb 2013, 18:05

Has any one got a torch

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