Talented Ball

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clintonman
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Talented Ball

Post by clintonman »


From the 3DBuzz Maya Fundamentals course, adapted for trueSpace and used as a test for the deformer scripts.


The one tricky part is the reflections. They were made by placing a camera below the floor level, using that to drive a D3d render target. The image from the render target is fed into a composite render node and that is attached to the render camera. The composite render distance was set to a large value well behind the scene items and the clip plane distance for the reflection camera was set so it doesn't see the main cameras composite plane. The floor material is set to be partially transparent so the composite render plane with the reflections can be seen through it. The reflection was backward so I used a planar uv projection on the plane to flip it.

talentedReflectionCamera.jpg
reflection camera
talentedRenderCam.jpg
render camera with composite plane - background color set to black
talentedReflectionNodes.jpg
node hookup

the scene file is attached below
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talentedBall.RsScn
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Clinton Reese

http://clintons3d.com
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trueBlue
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Re: Talented Ball

Post by trueBlue »

Awesome!
Real time Reflections... :worship:
Always knew that was possible with the Render to Texture/Camera.
Way to go, Clinton!
Next... add Post Process - Blur/DOF :idea:

Showing off your reflections with softer shadows. :mrgreen:
Softer Shadows.PNG
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