Talented Ball
- clintonman
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Talented Ball
From the 3DBuzz Maya Fundamentals course, adapted for trueSpace and used as a test for the deformer scripts.
The one tricky part is the reflections. They were made by placing a camera below the floor level, using that to drive a D3d render target. The image from the render target is fed into a composite render node and that is attached to the render camera. The composite render distance was set to a large value well behind the scene items and the clip plane distance for the reflection camera was set so it doesn't see the main cameras composite plane. The floor material is set to be partially transparent so the composite render plane with the reflections can be seen through it. The reflection was backward so I used a planar uv projection on the plane to flip it.
reflection camera render camera with composite plane - background color set to black node hookup
the scene file is attached below
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Re: Talented Ball
Awesome!
Real time Reflections...
Always knew that was possible with the Render to Texture/Camera.
Way to go, Clinton!
Next... add Post Process - Blur/DOF
Showing off your reflections with softer shadows.
Real time Reflections...
Always knew that was possible with the Render to Texture/Camera.
Way to go, Clinton!
Next... add Post Process - Blur/DOF
Showing off your reflections with softer shadows.