commercial building interior viz
- bitkar
- Captain
- Posts: 1981
- Joined: 16 Mar 2010, 07:14
- Type the number ten into the box: 0
- Location: Czech Republic
- Contact:
Re: commercial building interior viz
strangly it took insane amount of time (i had a version of the pic without the glass as a solution) even with caustics off and really trying to simplyfi the material settings and the render settings too... Couldnt figure out what was going on. Maybe the polycount and scale of the scene was too much for the glass shader (reflections) and vray, idk...
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
Re: commercial building interior viz
Its probably the way things are done inside Ts!
Very hight poly and everything a seperat object!
Its one of the reasons I dont render that much in Ts anymore and use it for modeling etc!
In other apps everything that is more then once in the scene is an instance! That helps
a lot! So do also gpu plus cpu hybrid engines!
Very hight poly and everything a seperat object!
Its one of the reasons I dont render that much in Ts anymore and use it for modeling etc!
In other apps everything that is more then once in the scene is an instance! That helps
a lot! So do also gpu plus cpu hybrid engines!