Theatre
- Draise
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Re: Theatre
WOAH! Those renders in the interior.. I had to look twice to not think they were photos! Really really good work on the lighting and textures there. Congrats. The externals with the foilage and people need some work to make it feel less.. artificial on par to the quality of the theatre hall, but great work! Love it.
- bitkar
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Re: Theatre
trueSpace+vray? Rendertimes? (i guess it didnt take long)
nice ones!
nice ones!
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
Re: Theatre
Thanks for the comments my friends.
This is all VRay rendering. 100% made in Modeler side. Rendering was fast. As usual, the trick with VRay is to glue objects together, then use Clinton's PolyCombiner tSX to turn glued objects into one single mesh. This makes Bridge crossing easier to render with VRay.
This is all VRay rendering. 100% made in Modeler side. Rendering was fast. As usual, the trick with VRay is to glue objects together, then use Clinton's PolyCombiner tSX to turn glued objects into one single mesh. This makes Bridge crossing easier to render with VRay.
- bitkar
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Re: Theatre
thats first time i hear about PolyCombiner and way to speed up render. How much is the difference in a rendertime?
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
Re: Theatre
Huge difference in render speed.
Polycombiner is a must have tsX. Not only for VRay, it also speeds up shadow calculations in Lightworks and Dribble.
Sometimes it is also the only chance to render a big scene : otherwise tS simply crashes when the scene crosses the Bridge.
Workspace can handle meshes with tons of polygons, but it is on its knees if you load it with tons of simple meshes.
Polycombiner is a must have tsX. Not only for VRay, it also speeds up shadow calculations in Lightworks and Dribble.
Sometimes it is also the only chance to render a big scene : otherwise tS simply crashes when the scene crosses the Bridge.
Workspace can handle meshes with tons of polygons, but it is on its knees if you load it with tons of simple meshes.
- Draise
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Re: Theatre
Yeah, it is good practice to merge as much of the set as possible before render, also true of game engines. The WS has a good object merge system too, along with the booleans (just not boolean operation, just merging meshes).