Here's a simple ("lazy"?) scene I rendered today. The character is one I've used in stuff before, but with slightly different shading. Used Simbiont's "Soft Leather" material, customized, and did some layered reflectance with maps for selective specularity for the fingerprint areas on top of that.
It was fun to play around with volumetrics and light arrays again. It's been a little while.
Posted: 17 Jan 2018, 03:03
I like it.
No faults to find except by being really picky. The eyes look too shiny or glossy to me. Their irregular shapes imply that they are also clay.
Gotta love the Lightworks renderer in TS.
Posted: 17 Jan 2018, 08:33
Love it Frank ... you have a great eye for character design.
Posted: 17 Jan 2018, 23:13
Thanks, guys! I waver back and forth about doing my next short animated film as a "clay"mation style (in look), or just sticking with my jittery paper-cutout style. I'm thinking I'll go with the paper one, as clay is a tricky one to do in trueSpace.
I got Dribble going, and the displacement alone is a great feature there, along with GI... but it crashes when I try to render sequences of even 1280x720, let alone 1920x1080.
Anyhow, I oddly enjoy the limitations of Lightworks and having to resort to tricks, particularly with the lighting.
Posted: 17 Mar 2019, 15:32
No films on YT or Vimeo for a while and website is empty. Are you ok Frank?
Posted: 19 Mar 2019, 10:52
FYI Frank is on facebook and posted on the 15th.
Posted: 19 Mar 2019, 14:32
Hello there! Thanks for the comments (and for the private message letting me know there were comments).
I've been keeping busy with "regular" work these days. The last short film I made is one called "Aluminum". It's a quirky mockumentary film about an unusual southern guy with telekinetic abilities. I used some trueSpace/CG for parts of it, and practical/in-camera for the rest.