"Intrigue"

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frank
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"Intrigue"

Post by frank » 16 Jan 2018, 23:54

Here's a simple ("lazy"?) scene I rendered today. The character is one I've used in stuff before, but with slightly different shading. Used Simbiont's "Soft Leather" material, customized, and did some layered reflectance with maps for selective specularity for the fingerprint areas on top of that.

Post-processing in Photoshop + DOF Pro 4.

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It was fun to play around with volumetrics and light arrays again. It's been a little while. :)

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Finis
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Re: "Intrigue"

Post by Finis » 17 Jan 2018, 03:03

I like it.

No faults to find except by being really picky. The eyes look too shiny or glossy to me. Their irregular shapes imply that they are also clay.

Gotta love the Lightworks renderer in TS.
The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, all of them imaginary. -- H. L. Mencken

v3rd3
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Re: "Intrigue"

Post by v3rd3 » 17 Jan 2018, 08:33

Love it Frank ... you have a great eye for character design.

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frank
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Re: "Intrigue"

Post by frank » 17 Jan 2018, 23:13

Thanks, guys! I waver back and forth about doing my next short animated film as a "clay"mation style (in look), or just sticking with my jittery paper-cutout style. I'm thinking I'll go with the paper one, as clay is a tricky one to do in trueSpace.

I got Dribble going, and the displacement alone is a great feature there, along with GI... but it crashes when I try to render sequences of even 1280x720, let alone 1920x1080.

Anyhow, I oddly enjoy the limitations of Lightworks and having to resort to tricks, particularly with the lighting.

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