Character Modeling

jeffroig
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Re: Character Modeling

Post by jeffroig » 13 Jan 2012, 01:06

Lets add some eyes and eye lids and then move on to the texturing.
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jeffroig
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Re: Character Modeling

Post by jeffroig » 13 Jan 2012, 01:07

And here is our finished character, ready for clothing and ready to be rigged.
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Pic 14.jpg
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Draise
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Re: Character Modeling

Post by Draise » 13 Jan 2012, 03:22

lol! good frog! very cool! love the bulbous eyes! so next step is the rigging right?

jeffroig
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Re: Character Modeling

Post by jeffroig » 13 Jan 2012, 10:21

Right you are Driase.
I used the bump tool in Argile to give a little more appeal to the character.
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Frog.jpg
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Steinie
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Re: Character Modeling

Post by Steinie » 13 Jan 2012, 12:30

Jeff,
Thanks for the tutorial.
I have a question. What do you do with the extra polys when you join the limbs to the body? Do you delete them or leave them alone? Will they interferer with muscle/bone influence or create a problem while animating if they are left alone?

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Re: Character Modeling

Post by jeffroig » 13 Jan 2012, 13:31

Steinie,
I am not sure what you mean about extra polygons.
Here is a step by step of the object union of what I see.
Please let me know in which area there are extra polygons.
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jeffroig
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Re: Character Modeling

Post by jeffroig » 13 Jan 2012, 13:32

Here is the Object union process .
Lets take two spheres and place them side by side with a small amount of the overlapping.
This can simulate the joining of leg parts or arm parts.
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Image1.jpg
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jeffroig
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Re: Character Modeling

Post by jeffroig » 13 Jan 2012, 13:33

Next we will use the object union tool to join the two into one object.
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Image2.jpg
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jeffroig
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Re: Character Modeling

Post by jeffroig » 13 Jan 2012, 13:35

Now the new model is exported out as a OBJ and then imported into Argile.
Once in Argile I use the smooth tool to blend the two pieces and all for better sculpting.
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Image3.jpg
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Re: Character Modeling

Post by jeffroig » 13 Jan 2012, 13:36

Here is a view of the object with a texture applied.
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Image4.jpg
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