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wasp

Posted: 26 Dec 2014, 11:01
by pugman 1
Any ideas how to make him better
all in blender apart from the paint job..

Re: wasp

Posted: 26 Dec 2014, 11:34
by pugman 1
Here he is in zbrush i took the textures and normal maps from this very high poly version
shame i cant use matcaps in blender

Re: wasp

Posted: 26 Dec 2014, 15:11
by Draise
Wow, that's pretty Pugman!

I'd... um......... put more bump and specular on the wings? Maybe make the eyes shinier with a rainbow sheen to the bump? Claws on the tip of the legs? Rig? Animation?

Beautiful wasp!

Re: wasp

Posted: 26 Dec 2014, 21:22
by jamesmc
Well done Pugman!

Here's a photograph of a hornet - not sure if same - but it shows gradation in colors, details in the legs and the wings are very complicated transparent combination of various structures and stuff. Edge flow after your finished would make it pop for sure (maybe a white fuzzy edge to make it stand apart from the background)

Edit: Edge falloff were the words I was look for to describe the ability to pop from a background. Here's some cherries given an edge falloff of white to black to appear they are more 3D and the eye perceive they are viewing farther back than a flat render.

Re: wasp

Posted: 28 Dec 2014, 12:10
by pugman 1
Ok this time all in blender apart from the paint job-
re modeled and sulpted in blender. this is just a screen grab

Re: wasp

Posted: 28 Dec 2014, 13:01
by marcel
The legs need more volume (3 segments). only the end (last segment) is very thin and parrallele with the floor. Not sure if the eyes are real volume or map but they need also a look spherical.
http://www.beeopic.com/images/Nicomiel/ ... ille-4.jpg

Re: wasp

Posted: 28 Dec 2014, 15:00
by pugman 1
Thank you Marcel for your comment. your picture is a bee ,here is the wasp reference i used
mine is still not 100% but getting there ,he is know rigged so i change the feet ..