NewBeast

pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

NewBeast

Post by pugman 1 »

Here is my latest model , all in blender. hes rigged and ready for animation .
low poly with normal map .shape keys for the eys still have to do some more key for
a few other parts of him .
Attachments
screen render.JPG
rigged.JPG
low poly.JPG
User avatar
Finis
Captain
Posts: 5259
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: North Venezuela or West Korea
Contact:

Re: NewBeast

Post by Finis »

Did you paint the texture on him? How did you make the normal map?
Mice die in traps because they don't know why the cheese is free. -- seen on a bumper sticker
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: NewBeast

Post by pugman 1 »

Hi Finis ,Yes i painted him ,the normal map i modeled the low poly added 1 sub division , then in sculpt mode
added a multiresilution modifier and sculpted a high poly version .the in object mode lowerd the sub divins to 0 madea copy of him
then on the original high poly turned up the sub division in uv editor create new normal map then in render panel baked them
when backing has finished the normal map wil appear in the uv editor if every thing was done right .it tokk me
4 hours to get it right and its my first low poly model with a normal map baked .
Here is a render cycles 1000 samples 25 mins
Attachments
The beast.png
User avatar
Draise
Captain
Posts: 3198
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia
Contact:

Re: NewBeast

Post by Draise »

Very nice! I love baking in blender. Haha sounds like kitchen talk. I like to blend fruit, sculpt butter and bake cookies, not to mention flip pancakes (normals).

The textures and normals are great. Just need to make sure the bake envelope is large enough.
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: NewBeast

Post by pugman 1 »



here a walk cycle in blender .took me a while but got there in the end .
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

The Beast Master

Post by pugman 1 »

Here a model of the beast master rigged ready for animation .
ill make a few more monsters or beasts of some sort then make a good render then
try to make a animation with them ,
Attachments
rigged.JPG
beast master.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Scorp

Post by pugman 1 »

Here is the next also fully rigged . no textures yet .
Attachments
Scorp.JPG
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: render scorp

Post by pugman 1 »

Here a render i must roughen up the horns a bit or add a bit of coler difference
Attachments
scorppng.png
pugman 1
Captain
Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Snapper

Post by pugman 1 »

Here is the next also rigged .modeled in blender zbrush texture maps rendered in blender
Attachments
SNAPPER png.png
User avatar
MikomDude
Captain
Posts: 1928
Joined: 04 Oct 2010, 11:12
Type the number ten into the box: 0
Location: The Hague, Netherlands
Contact:

Re: NewBeast

Post by MikomDude »

Well... looks like somebody is singlehandedly developing the next Spore game. :P
Post Reply