NewBeast

pugman 1
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NewBeast

Post by pugman 1 » 23 Nov 2014, 17:30

Here is my latest model , all in blender. hes rigged and ready for animation .
low poly with normal map .shape keys for the eys still have to do some more key for
a few other parts of him .
Attachments
screen render.JPG
rigged.JPG
low poly.JPG

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Finis
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Re: NewBeast

Post by Finis » 23 Nov 2014, 18:24

Did you paint the texture on him? How did you make the normal map?
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Re: NewBeast

Post by pugman 1 » 23 Nov 2014, 18:49

Hi Finis ,Yes i painted him ,the normal map i modeled the low poly added 1 sub division , then in sculpt mode
added a multiresilution modifier and sculpted a high poly version .the in object mode lowerd the sub divins to 0 madea copy of him
then on the original high poly turned up the sub division in uv editor create new normal map then in render panel baked them
when backing has finished the normal map wil appear in the uv editor if every thing was done right .it tokk me
4 hours to get it right and its my first low poly model with a normal map baked .
Here is a render cycles 1000 samples 25 mins
Attachments
The beast.png

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Draise
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Re: NewBeast

Post by Draise » 23 Nov 2014, 21:28

Very nice! I love baking in blender. Haha sounds like kitchen talk. I like to blend fruit, sculpt butter and bake cookies, not to mention flip pancakes (normals).

The textures and normals are great. Just need to make sure the bake envelope is large enough.

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Re: NewBeast

Post by pugman 1 » 24 Nov 2014, 13:03



here a walk cycle in blender .took me a while but got there in the end .

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The Beast Master

Post by pugman 1 » 27 Nov 2014, 16:59

Here a model of the beast master rigged ready for animation .
ill make a few more monsters or beasts of some sort then make a good render then
try to make a animation with them ,
Attachments
rigged.JPG
beast master.JPG

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Scorp

Post by pugman 1 » 29 Nov 2014, 11:23

Here is the next also fully rigged . no textures yet .
Attachments
Scorp.JPG

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Re: render scorp

Post by pugman 1 » 29 Nov 2014, 19:10

Here a render i must roughen up the horns a bit or add a bit of coler difference
Attachments
scorppng.png

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Snapper

Post by pugman 1 » 01 Dec 2014, 12:39

Here is the next also rigged .modeled in blender zbrush texture maps rendered in blender
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SNAPPER png.png

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Re: NewBeast

Post by MikomDude » 01 Dec 2014, 13:23

Well... looks like somebody is singlehandedly developing the next Spore game. :P
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