Las Vegas comp

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pugman 1
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Las Vegas comp

Post by pugman 1 » 08 Jul 2013, 10:45

Here is what im trying to do for the comp .not to sure where to
render it vue ,thea or blender. It will be a night scene with all the lights ,
if anyone else is doing the same i will stop this and do somthing else.
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vegas.JPG

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Finis
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Re: Las Vegas comp

Post by Finis » 08 Jul 2013, 16:35

I'll bet it will take a long time to render with all those lights. (bet -- Las Vegas -- haha). I thought of making this type of sign (Vegas, neon, lights, theater marquee's) the challenge theme!
The more competitive you are and the stronger you are the farther you’re gonna get. – Barbara4u2c

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nigec
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Re: Las Vegas comp

Post by nigec » 08 Jul 2013, 21:35

Kerkythea has fake emitters that would render really quick, you wouldn't get fallout though.. but a glossy material might just compensate for that

pugman 1
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Re: Las Vegas rendered

Post by pugman 1 » 09 Jul 2013, 13:49

Here is the final image .i think ,maybe i can better it but dont know how .
modeled in blender rendered in blender 5 min .i used a hdri bacground image
hope that is allowed
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Vegas.png

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Finis
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Re: Las Vegas comp

Post by Finis » 20 Jul 2013, 04:30

Looks great!
The more competitive you are and the stronger you are the farther you’re gonna get. – Barbara4u2c

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Finis
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Re: Las Vegas comp

Post by Finis » 29 Jul 2013, 01:45

Put entries in the main thead http://united3dartists.com/forum/vi ... =66&t=4072. One day left.
The more competitive you are and the stronger you are the farther you’re gonna get. – Barbara4u2c

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