Audi R8

pugman 1
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Re: Audi R8

Post by pugman 1 » 09 May 2013, 12:18

Here i am so far with this ,few things to model then comes the
the hard part rendering this beast
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Steinie
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Re: Audi R8

Post by Steinie » 09 May 2013, 14:21

I am happy to see someone getting far using Blender and modeling a cool vehicle at that.
Keep us updated, lookin' good!

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Re: Audi R8

Post by pugman 1 » 10 May 2013, 10:42

Thanks Steinie ,its hard but im getting there .
here are a couple of shots with the grill finished and a couple of other things
Cheers Ralph
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back.JPG

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Re: Audi R8

Post by pugman 1 » 11 May 2013, 06:42

Im trying to render this in Thea studio but cant seem to get the lights working
,so the render is black .

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Re: Audi R8 test render

Post by pugman 1 » 11 May 2013, 14:14

This is a test render still trying to learn thea studio ,
i think i must model the brakes and seats for this shot
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Re: Audi R8 final render

Post by pugman 1 » 12 May 2013, 13:28

Here is the beast finished .modeled in blender ,rendered in Thea studio .
150 passes.
Cheers Ralph
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Steinie
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Re: Audi R8

Post by Steinie » 13 May 2013, 13:21

Nice work Pugman! I really like those wheels! (and the groovy name plate up front) :bananathumb:

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Draise
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Re: Audi R8

Post by Draise » 14 May 2013, 01:00

:o :o :o :o :o :o :o :o :shock:

150 passes?!?!?!? You mean.. Like.. diffuse, specular, reflection, refraction, normal, zdepth, GI, finalgather, AO, ummm.. I can't even think of 150 passes!

But it looks fantastic, great work. =) Great to see it finished and beautiful. :mrgreen:

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Re: Audi R8

Post by pugman 1 » 14 May 2013, 15:33

Thanks Steinie This is not the last im trying to get the lights sorted .
Draise ,in thea it renders up to 1000 passes each pass it renders a little bit better
with 1 crap with 100 ok the more the better

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Re: Audi R8

Post by Draise » 14 May 2013, 16:18

ooooh, I see. So it does a progressive rendering algorithm, each time it does a pass it increases the quality? Not necesarrily "passes" like an information render pass or something. .

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