Psycho Tractor - Work In Progress

User avatar
MikomDude
Captain
Posts: 1928
Joined: 04 Oct 2010, 11:12
Type the number ten into the box: 0
Location: The Hague, Netherlands
Contact:

Psycho Tractor - Work In Progress

Post by MikomDude »

Here's some modelling nonsense :D

My entry so far for this months Challenge:

psychotractor_wip01.jpg
psycho_tractor_02.jpg
User avatar
MikomDude
Captain
Posts: 1928
Joined: 04 Oct 2010, 11:12
Type the number ten into the box: 0
Location: The Hague, Netherlands
Contact:

Psycho Tractor - Work In Progress Update 2

Post by MikomDude »

Pretty much done now. Here is a test render:
PsychoTractorWIP2.png
PsychoTractorWIP3.png
User avatar
Draise
Captain
Posts: 3198
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia
Contact:

Re: Psycho Tractor - Work In Progress

Post by Draise »

This is probably the most amazing first entry ever. I love the steampunk style to it, the impractical bicycle wheels, and the hardcore design. So Great! You just upped the bar, and how you did this in practically no time!!! Psycho!
User avatar
RAYMAN
Captain
Posts: 2506
Joined: 21 May 2009, 18:56

Re: Psycho Tractor - Work In Progress

Post by RAYMAN »

yeah! Fun challenge this time!😁
User avatar
MikomDude
Captain
Posts: 1928
Joined: 04 Oct 2010, 11:12
Type the number ten into the box: 0
Location: The Hague, Netherlands
Contact:

Psycho Tractor - Work In Progress - Test Render

Post by MikomDude »

Thanks guys! With many thanks to Draise who helped me fix this model after a broken export and showing how to render this thing properly in BlenderForArtists 2, here's a final test render:

psychotractor.png

Here are also some awesome shots that Draise rendered (full credit goes to him on these ones):

bforartists_2019-09-07_15-22-36.png
bforartists_2019-09-07_15-24-17.png
bforartists_2019-09-07_15-32-10.png
bforartists_2019-09-07_15-42-24.png
User avatar
trueBlue
Captain
Posts: 5214
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: Psycho Tractor - Work In Progress

Post by trueBlue »

That is CRAZY awesome!
Well done guys. :worship:
User avatar
MikomDude
Captain
Posts: 1928
Joined: 04 Oct 2010, 11:12
Type the number ten into the box: 0
Location: The Hague, Netherlands
Contact:

Re: Psycho Tractor - Work In Progress

Post by MikomDude »

Thanks trueBlue!

Here's another test render on the streets of Prague:

psychotractorStreet.jpg

The photo is mine although I was originally trying to get an HDRI to work in BlenderForArtists which doesn't seem to work at the moment, either that or all online tutorials I found are no longer relevant to Blender 2.8.
User avatar
bitkar
Captain
Posts: 1967
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic
Contact:

Re: Psycho Tractor - Work In Progress

Post by bitkar »

that will be hard to beat...
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
User avatar
Finis
Captain
Posts: 5259
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: North Venezuela or West Korea
Contact:

Re: Psycho Tractor - Work In Progress

Post by Finis »

Awesome Mikom! And super speed modeling. You made this in microseconds!

Draise? Punk, he can do nothing, no knowledge, no talent. Mice are better cg artists! He certainly can't run a business. You call those renders? ( :worship: )
Mice die in traps because they don't know why the cheese is free. -- seen on a bumper sticker
User avatar
Draise
Captain
Posts: 3198
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia
Contact:

Re: Psycho Tractor - Work In Progress

Post by Draise »

MikomDude wrote: 08 Sep 2019, 23:39
The photo is mine although I was originally trying to get an HDRI to work in BlenderForArtists which doesn't seem to work at the moment, either that or all online tutorials I found are no longer relevant to Blender 2.8.
To make an HDRI requires an Enviroment Texture in the world settings. Most 2.79 tutorials or BFA1 tutorials will be defunct now..... The whole education architecture of Bforartists 2 needs to be updated, and the manual has been taking most of the updates lately. Blender official tutorials may alternatively help there, as functionality is similar. If you want, I can also connect and show you how to use environment maps there, no problem!
Post Reply