Double Dragon 2 (nes version) tribute WIP

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Cellulo
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Double Dragon 2 (nes version) tribute WIP

Post by Cellulo » 16 Feb 2019, 16:51

I'm testing a workflow with Cubekingdom2, 3DAce and render in trueSpace modelside, here the result:

DoubleDragon2_wip_010.jpg
Other camera angle:
DoubleDragon2_wip_011.jpg

It's game sprites from Double Dragon 2 on Nintendo Nes, i create the polygon version of the pixel sprites with CubeKingdom2 using export in mqo format, after that i load the mqo file in 3DAce to export in it *.lwo format and finally load the lwo file in trueSpace to keep the colors of all faces but sometimes 3DAce don't respect the colors faces of the mqo file maybe a bug with CubeKingdom2 mqo export feature.
Last edited by Cellulo on 25 Feb 2019, 14:12, edited 3 times in total.

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Cellulo
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Re: Double Dragon 2 tribute WIP

Post by Cellulo » 16 Feb 2019, 19:58

-Added the brother Jimmy that throw enemy in the air and added Abobo on crates that wait the brothers.

DoubleDragon2_wip_015.jpg
DoubleDragon2_wip_016.jpg
DoubleDragon2_wip_018.jpg

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jamesmc
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Re: Double Dragon 2 tribute WIP

Post by jamesmc » 17 Feb 2019, 01:20

nice!

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Cellulo
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Re: Double Dragon 2 tribute WIP

Post by Cellulo » 18 Feb 2019, 23:06

-Brothers are together now, better lighting for the boss:

DoubleDragon2_wip_024.jpg
DoubleDragon2_wip_027_wire.jpg
DoubleDragon2_wip_025.jpg
DoubleDragon2_wip_023_wire.jpg

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Draise
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Re: Double Dragon 2 tribute WIP

Post by Draise » 19 Feb 2019, 13:39

Very cool and colourful work Cellulo. I like the sheen on the floor also.

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Cellulo
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Re: Double Dragon 2 tribute WIP

Post by Cellulo » 19 Feb 2019, 19:35

Thanks Jamesmc and Draise, here a update again, added a helicopter and put abobo boss inside, removed one of the boss, moved crates at right, added dynamic pose for the schwartzy boss.

DoubleDragon2_wip_036.jpg
DoubleDragon2_wip_037.jpg


Edit: fixed the stretched ladder texture on the helicopter:

DoubleDragon2_wip_040.jpg
DoubleDragon2_wip_041.jpg

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Cellulo
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Re: Double Dragon 2 tribute WIP

Post by Cellulo » 21 Feb 2019, 14:31

Update: Added more lights for the helicopter, added a building with crates at left, put a fence in the background. I have dropped 3Dace from my workflow because sometime it can't load the mqo format made by Cubekingdom because too much polygon cube, now i use MarbleClay to import the mqo format and export it in 3ds format for trueSpace, it's work fine this way.

DoubleDragon2_wip_047.jpg
DoubleDragon2_wip_046.jpg

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Cellulo
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Re: Double Dragon 2 (nes version) tribute WIP

Post by Cellulo » 25 Feb 2019, 14:17

Final update: Changed Jimmy's attack pose and the enemy hit, added alarm on the building, added the double dragon 2 title of the sega genesis version because more coloful also added the helmet of the 1st boss dead on thr ground, for me it's done for this tribute.

DoubleDragon2_wip_050.jpg
DoubleDragon2_wip_051.jpg

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Re: Double Dragon 2 (nes version) tribute WIP

Post by Draise » 05 Mar 2019, 14:49

I would love to see these animated.

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Cellulo
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Re: Double Dragon 2 (nes version) tribute WIP

Post by Cellulo » 11 Mar 2019, 13:14

When i making this image, i changed my workflow in the middle of the creation for the file format to import in trueSpace but at the end, i keep my first workflow with 3DAce and these mqo import bug/crash, because the 3ds format triangulate all faces and not the lwo format that keep quad faces from the mqo format.

I tested MarbleClay it can import mqo file made by Cubekingdom with no problem but when i export the mqo file in lwo format file, the lwo file created by Marbleclay and imported in trueSpace lost all these colors faces but the polygons are ok :shock:. 3Dace don't have this problem with the lwo format export that's compatible with trueSpace, i need to test other export format in 3DAce and Marbleclay, there is also Imocea 3d package that can import the mqo file but export format are limited to use with trueSpace import, the best is to have a mqo import plugin for trueSpace.

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