Murcielago trueSpace

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Re: Murcielago trueSpace

Post by clintonman » 28 Oct 2018, 05:37

Murcielago5.jpg
Video number 21
Polygon work is a little lumpy at the moment.
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Re: Murcielago trueSpace

Post by clintonman » 29 Oct 2018, 04:06

Murcielago6.jpg
Just finished video number 26 of 31 in the first part. I think most of the body geometry is in place and the next set of videos is refining.
I found it really difficult to select edges and vertices until I realized that super sampling was on. As soon as I turned it off they were easily visible. So super sampling looks great but not so good for modeling.
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Re: Murcielago trueSpace

Post by RAYMAN » 29 Oct 2018, 07:16

Hi! That sort of model is best done in box modeling in TS!
Nurbs modeling should have worked on model side if..yes if nurbs tools were implemented well in MS TS! But they arent...! In Moi by the tlme you were finished with the cage..your done with the model! It is that fast! Yeah .....go box modeling next time! Thats implemented quite well in TS!
I tested something else in TS..that is getting instances into TS...which didnt work properly..so I imported simple scaled boxes and tried global replace..and TS freaked out! Everytime I tried it..it crashed! Well TS would be a good program but it has its limits!
With a bit of love though..some of those limits can be pushed!

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Re: Murcielago trueSpace

Post by RAYMAN » 29 Oct 2018, 07:44

If you do sds modeling properly..then your cage you are making are your guide lines! Never refine a mesh to early! Keep the loop cutting very basic very simple..but use those loop cuts as guide lines! Dont sds!!! Keep loop cutting were you need the extra geometry! Its the same in TS..Blender..you name..it Silo or whatever!! The trick is to place your polys just where you placed your curve guides!!!!
Buzzs tuts are good but a bit old! Thats...what patch modeling used to be a few years ago!
For those of you who dont know..Jason died 2 years ago..!
But they are still very very good!
With implementation of deformers in patch modeling..new technics can speed up the process quite a bit!
This is one of the best and most recent tuts on car modeling based on Blender! There is a good starter on building the tire on that car which is free and shows the way things are done!
https://youtu.be/dwoq53Bjb3Y

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Re: Murcielago trueSpace

Post by clintonman » 31 Oct 2018, 07:33

Murcielago8.jpg
First part done. The basic shapes previously defined by the curves are all in place and added a shiny material to see the flaws better. Many of the pieces have beveling and SDS applied. I used the true bevel script to make the bevels and should have decided on a set size for the it. The different sizes will probably need some adjusting to get things to match up better in the end. I decided to get rid of all the lights in the scene to see how it would look and I think it helps with seeing the shapes. I also started removing the curves since they just get in the way now.
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Re: Murcielago trueSpace

Post by RAYMAN » 31 Oct 2018, 14:57

looks quite good so far! :)

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Re: Murcielago trueSpace

Post by clintonman » 31 Oct 2018, 15:40

RAYMAN wrote:
31 Oct 2018, 14:57
looks quite good so far! :)
Thank you :)
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Re: Murcielago trueSpace

Post by clintonman » 14 Nov 2018, 09:28

Murcielago9.jpg
Headlights and rear view mirror.
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Re: Murcielago trueSpace

Post by clintonman » 17 Nov 2018, 11:16

Murcielago11.jpg
Murcielago12.jpg
Wheel done. Created in a new scene. 1/10 of the rim was modeled then mirrored and copied 5 times around.
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Re: Murcielago trueSpace

Post by clintonman » 19 Feb 2019, 22:30

MurcielagoFeb19.jpg
It's been a while, but finally getting back to it. A few refinements to the rear of the car. Image is before and after since the changes are small. And even though they were small it took a long time. Truespace really needs a proper bevel tool.
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