Character: Trinny
- Draise
- Captain
- Posts: 3198
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
- Contact:
Re: Character: Trinny
I have had a rough month this month hustling without much success, and today I sat down and started up my Trinny character rigging again. I managed to make my UE compatible eye finally. It deforms and looks around and keeps scale preservation all without a problem - with squash and stretch if I need it - to a degree. It's nice to be good at something again.
- Draise
- Captain
- Posts: 3198
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
- Contact:
Re: Character: Trinny
Ok! He's poseable finally. Just need to iron out some kinks on his skin, face, and make teeth, eyebrows and tongue.
Oh.. and start the bug squashing of the interpobility with Unreal Engine for realtime fur..
Oh.. and start the bug squashing of the interpobility with Unreal Engine for realtime fur..
- Finis
- Captain
- Posts: 5256
- Joined: 21 May 2009, 18:26
- Type the number ten into the box: 0
- Location: North Venezuela or West Korea
- Contact:
Re: Character: Trinny
Yeah, yeah. But can he sing and dance? Wait, he can sing and dance!
Mice die in traps because they don't know why the cheese is free. -- seen on a bumper sticker
- Draise
- Captain
- Posts: 3198
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
- Contact:
Re: Character: Trinny
I started facial tests today, and got his eyebrows and teeth sorted. I've been going through each expression on his character sheet to try make the expressions. If they work, then I'm good.
Only thing left to do is the tongue and also.... figure out the expression limits. I am not sure I should limit the controls, or just leave it to the animator till he breaks it. I also have to make the animation controls a little more user friendly and with a good hide/show system.
I'm a little nervous, I haven't got the shadow rig working just yet and the idea is that it should all export to UE - but up till this stage I haven't tested it.
I can't wait for Eevee with atleast a years maturity....
I need a holiday. It's weird I feel more exhausted not having enough paying work to get out of debt and pay bills than when I'm overworked with many contracts doing work like this.
Only thing left to do is the tongue and also.... figure out the expression limits. I am not sure I should limit the controls, or just leave it to the animator till he breaks it. I also have to make the animation controls a little more user friendly and with a good hide/show system.
I'm a little nervous, I haven't got the shadow rig working just yet and the idea is that it should all export to UE - but up till this stage I haven't tested it.
I can't wait for Eevee with atleast a years maturity....
I need a holiday. It's weird I feel more exhausted not having enough paying work to get out of debt and pay bills than when I'm overworked with many contracts doing work like this.
Re: Character: Trinny
Yeah the bills..I know!
But....there are ways to get money through 3d without contracted work!
I think Im like an old record..always jumps back....!
Make parts for Kitbashing and sell them on Gumroad!!!!
You only have to make them once..and can get quite a bit back...!
Look at the pieces here...just a pointer....www.kitbash3d.com
But....there are ways to get money through 3d without contracted work!
I think Im like an old record..always jumps back....!
Make parts for Kitbashing and sell them on Gumroad!!!!
You only have to make them once..and can get quite a bit back...!
Look at the pieces here...just a pointer....www.kitbash3d.com
- Draise
- Captain
- Posts: 3198
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
- Contact:
Re: Character: Trinny
Visited the site. How does it work? Did you make this site?RAYMAN wrote: ↑05 Nov 2018, 17:19 Yeah the bills..I know!
But....there are ways to get money through 3d without contracted work!
I think Im like an old record..always jumps back....!
Make parts for Kitbashing and sell them on Gumroad!!!!
You only have to make them once..and can get quite a bit back...!
Look at the pieces here...just a pointer....www.kitbash3d.com
Yeah, been thinking about sales. I need immediate work first, but yes, sales would be a great investment.
- Draise
- Captain
- Posts: 3198
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
- Contact:
Re: Character: Trinny
He's alive!
Still have a lot of bugs to fix.. like... amputate one arm that broke, mirror it again - fix finger geometry - fix eye socket and controls - fix deflating eye loop - and more.
- clintonman
- Captain
- Posts: 5422
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Character: Trinny
I love watching your progress on this little guy.
Re: Character: Trinny
Hi ! Nope! Im pretty much in the artstation forums now and some time ago stumbled across articles from people in the industry including the makers of Star wars and Blade runner who used it in the film! Its an emerging market! Kitbashing as such isnt new..it comes from plastic kit modeling but its a good idea! Im not related to that site at all just on the fence watching! They have a free test set I think parts of victorian and there is a contest going on until 2019 so the have a sampler of futuristic out now too!!!
They are looking for modelers! This is a growing site there!
They are looking for modelers! This is a growing site there!