...and the fun you can have with them.
Here they are in Lightworks, with Rayleigh volumetric effect.
Projector Lights...
- spacekdet
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Re: Projector Lights...
With good old LightWorks Mie Hazy Advanced Volumetrics.
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Re: Projector Lights...
Lookin good. I miss TS Lightworks. I miss Spacekdet doing CG. Hey! You just did!
Mice die in traps because they don't know why the cheese is free. -- seen on a bumper sticker
- bitkar
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Re: Projector Lights...
i was playing with that years ago :) but it took alot of processing power. Maybe today with fast CPUs it will be much more fun :)
I wonder if i ever tried vray volumetrics, not sure if we have it in tS right now...? I have to look when i get home.
I wonder if i ever tried vray volumetrics, not sure if we have it in tS right now...? I have to look when i get home.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
- spacekdet
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Re: Projector Lights...
I'm trying the VRay volumetrics but there's no settings that I can find.
I was hoping it would inherit the settings from Model side over the bridge but I don't think it does.
Maybe they're hidden in the light object properties somewhere deep in the Link Editor, but I haven't found it yet.
If they're working they are very faint- all of the vray foreground shaders seem to be that way... I can't see any obvious effects when I try each type Fog/Depth Cue/ Volumetrics, etc. out.
I was hoping it would inherit the settings from Model side over the bridge but I don't think it does.
Maybe they're hidden in the light object properties somewhere deep in the Link Editor, but I haven't found it yet.
If they're working they are very faint- all of the vray foreground shaders seem to be that way... I can't see any obvious effects when I try each type Fog/Depth Cue/ Volumetrics, etc. out.
Re: Projector Lights...
As far as I know, tS's foreground effects are for Lightworks only.
- spacekdet
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Re: Projector Lights...
That's what I'm thinking as well.
It's confusing to have settings in the stack that look like they should affect Model side but the actual settings are accessed via right click on an icon.
Curse this quirky half baked bifurcated program, I love it so!
It's confusing to have settings in the stack that look like they should affect Model side but the actual settings are accessed via right click on an icon.
Curse this quirky half baked bifurcated program, I love it so!
- bitkar
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Re: Projector Lights...
i searched for "volumetric" and "fog" in the vray help pdf and there is nothing :-/
But i guess you can use particles and set some material so they can make light visible... ? :) anyway, you need a fog in real life or some kind of medium, to make light visible. I dont know if you can make something useful/good looking that way tho.
But i guess you can use particles and set some material so they can make light visible... ? :) anyway, you need a fog in real life or some kind of medium, to make light visible. I dont know if you can make something useful/good looking that way tho.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
- spacekdet
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Re: Projector Lights...
Lightworks it is, then.
Re: Projector Lights...
Ts and lightworks can do quite a good job! Problem with it is actually never ever looked into!
Ts has quite good instancing basic capabilities..but in order to make large scenes you definitly need more control over instances!!!!! Thats also a quite big setback with Blender! Good software but not well scalable! Even an import with fbx or Collada that keeps instances in TS would help! That would improve Ts quite a lot!
Ts has quite good instancing basic capabilities..but in order to make large scenes you definitly need more control over instances!!!!! Thats also a quite big setback with Blender! Good software but not well scalable! Even an import with fbx or Collada that keeps instances in TS would help! That would improve Ts quite a lot!