Not the November MMC, Hawk Rebuild

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Steve
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Re: Not the November MMC, Hawk Rebuild

Post by Steve » 02 Dec 2014, 02:00

So, landing gear.

Good design practice says the wheels on a tail dragger should be about 10-15deg in front of the centre of gravity, if wing mounted then in between the two main spars that run along it. Calcs also say that for a carrier-based aircraft of this weight the damping strut needs to depress about 0.45m.

So the wheel ends up here:
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Making the tire as fat as i possibly could, the basic strut looks like this:
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Locking mechanism (left) and retraction hydraulic (right)
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Then we add the doors. Inside door is powered, the other two are physically driven by the wheel itself.
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And then we get the wheel well, prior to unused polygon cull...what a mess
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And tl;dr, an animation of it. All in all about 2.4k polys per wheel and bay but in-game we'd just remove anything hidden when the wheels are up regardless, I suspect I can ditch a good few hundred faces just on cleanup.


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MikomDude
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Re: Not the November MMC, Hawk Rebuild

Post by MikomDude » 02 Dec 2014, 08:15

Awesome!

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Draise
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Re: Not the November MMC, Hawk Rebuild

Post by Draise » 02 Dec 2014, 16:50

I am extremely impressed!

My polycounts usually go insane really fast! And the detail yet keeping it stripped is AMAZING! Beautiful work.

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Steve
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Re: Not the November MMC, Hawk Rebuild

Post by Steve » 02 Dec 2014, 22:48

Thanks dudes C=

I've adopted the principle that if I can't manually manipulate the final mesh without too much hassle I've got too many polys

Seems to be working so far
Next up, though you caught a glimpse of it a second ago...the main wing (sans folding mechanism)

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