I am now starting to work on the world where blue guy lives (a latin backyard). So I started a new set. Using some of trueSpaces trees and Parva's pack of scenes with trees.. I quickly slapped up this backyard.
I was a bit overwhelemed but the complexity of the world, cause in some areas I need the worlds detailed enough for the view of a bug. So everything inside the backyard has much detail, including the pool and other garden elements I have not yet made.
So I started with a general idea of everything, large and general to small and specific... it's the best way to go.
I had trouble learning the LE system of hierarchies and parent/child relationships and\or ownermatrix-s. It's a weird concept, but little by little I'm figuring it out (including ways to have encapsulated objects within clinton's layers ok). I'm also learning how to encapsulate and un-encapsulate cleanly (a weird thing that happens is an unparented object looses it's owner matrix and keeps it's old former matrix, thus displacing it once un-encapsulated - annoying as you've made changed to the sub object according to the whole.... Sometimes freezing it before un-encapsulating helps, but I am yet to figure it out for sure.


I am only using some quick pre-default textures for now, as I will do most UV's and textures elsewhere. But for creativity sake, some soft shadows, lights and things.. it certainly aids with the creativity!!!!!!
I also found the weight painting to be very good, easy and intuitive. I just miss the "blow up" tool and the "pinch" tool sometimes. But for weight map painting, it's very good. This program still has modelling leverage for sure

Enjoy. Keep having fun, keep living.
