Robotech Hovercycle Take 2
- clintonman
- Captain
- Posts: 5598
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Robotech Hovercycle Take 2
A while bake I made a model of the hovercycle from Robotech and put it in a video. The video can be found here: http://www.clintons3d.com/demoReel/index.html" onclick="window.open(this.href);return false; , second from the bottom. The cycle never had a rider so I'm making one now. I scanned some images from my Robotech book and created image planes from them. In the first two images I start by placing simple shapes and in the third I imported a poser head to help out. Robotech was a cartoon so it's a little tricky getting everything to make sense and fit together.
- marcel
- Captain
- Posts: 2247
- Joined: 21 May 2009, 19:52
- Type the number ten into the box: 0
- Location: paris - France
Re: Robotech Hovercycle Take 2
good start. It look like a centurion of ancient Rome.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
- clintonman
- Captain
- Posts: 5598
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Robotech Hovercycle Take 2
Continued. Started working on the body armor. I used the poser figure as reference. I think Marcel is right about that Roman influence. Some things aren't turning out like I expected because of the cartoon origins of the design. Real people and cartoon people don't have the same proportions. Here's 3 more picts of my progress.
- clintonman
- Captain
- Posts: 5598
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Robotech Hovercycle Take 2
Gave her some footwear and refined some of the upper body armor.
- clintonman
- Captain
- Posts: 5598
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Robotech Hovercycle Take 2
Some vest refinement. Image shows base mesh and the SDS result.
- marcel
- Captain
- Posts: 2247
- Joined: 21 May 2009, 19:52
- Type the number ten into the box: 0
- Location: paris - France
Re: Robotech Hovercycle Take 2
Roman from Rome or Caligari? Good work.clintonman wrote: I think Marcel is right about that Roman influence.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
- clintonman
- Captain
- Posts: 5598
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Robotech Hovercycle Take 2
Thanks. I don't think it matters which Roman. Haven't seen either since ancient times.marcel wrote:Roman from Rome or Caligari? Good work.clintonman wrote: I think Marcel is right about that Roman influence.
Smaller update this time. I refined the vest and shoulder pads. Also the front bulbous thingy.
- LeonRegis
- Captain
- Posts: 1946
- Joined: 18 Aug 2009, 17:36
- Type the number ten into the box: 0
- Location: Brazil/Earth/Orion Arm/Milky Way/4th Dimension/This Universe/Multiverse???/Singularity???
Re: Robotech Hovercycle Take 2
Great Modeling!!
Keep up the work
Keep up the work
Be the change you want to see in the world. - Mohandas Gandhi
- Steinie
- Captain
- Posts: 2947
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
- Contact:
Re: Robotech Hovercycle Take 2
I agree, nice modeling. I like how the pieces are fitting together and letting us
see how you do it.
see how you do it.
- clintonman
- Captain
- Posts: 5598
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Robotech Hovercycle Take 2
Back at it. Worked on the lower body and started adding random shapes/objects to give some interest. Also started replacing the poser body and working on the back side of the model. The only poser part that's been replaced so far is the part below the knee. I plan to take the model on a detour. I just finished updating the Doom3 scripts so I want to make a game version of this model, add a bvh file from the library to it and add it to the game.