tSX plug-in: tSX Horn

Legacy tS 6.6
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Fenerit
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Re: tSX plug-in: tSX Horn

Post by Fenerit »

The UI is simple as long as one is not shocked by its icons' prompting. ;) An accomplished tree-like interface.
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marcel
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Re: tSX plug-in: tSX Horn

Post by marcel »

Good but...
The geometry is totally bad. Impossible to edit. Each face are duplicated or not correctly connected.
Create a low poly object and try sds. You will see the error.
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Fenerit
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Re: tSX plug-in: tSX Horn

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Thank you for the feedback. Indeed - like said in the tSXSpring thread - these plug-ins are not perfect yet and I'm still working on them for what concern subdivison and/or point edit at low resolution. This latter is tied to the 0-2pi range and some values would naturally cross-sect the mesh. Because originally I wished the mesh always rounding close, I've experimentized a bit with the computefaceadjacency and its result. These are parametric surfaces and are suited to work best with the jewel deform tools (at least for now).
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Re: tSX plug-in: tSX Horn

Post by Fenerit »

Version 1.1. This version fix the issues pointed out by Marcel. Changed method, the resolutions are now unifyed under one. Below a screen-dump where on the left side there is a horn with the least resolution and on the right its SDS refinement.
Screen_tsxHorn_1.1.png
There is also a tS 6.6 version inside.
tSXHorn_1.1.zip
(30.08 KiB) Downloaded 242 times
Still I'm working on these...
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Fenerit
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Re: tSX plug-in: tSX Horn

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Version 1.2. This version is the reference version for what concern the gometry: it is correct also in point edit mode and the face can be added to the "base". It is a bit different from the previous in the surface generation. :)
Screen_horn_1.2.png
tSXHorn_1.2.zip
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The tSXSpring plug-in will be updated soon.
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Re: tSX plug-in: tSX Horn

Post by Cellulo »

Thanks Fenerit.
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marcel
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Re: tSX plug-in: tSX Horn

Post by marcel »

Thank !
Yes with the bad geometry It was impossible to create a face to the base. Now this plugins seem to be useful.
Not tested because I see that on my smartphone.
Try it tomorrow. :)
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Re: tSX plug-in: tSX Horn

Post by marcel »

It will be interesting to have a "preview" of the result before to add the object on the scene.
Not realtime but imagine each time you change a data you erase the object and create a new object with the New data. "Add" is only to stop to erase object then you can add a second object on the scène.
Just an idea to have a better plugin.
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Re: tSX plug-in: tSX Horn

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marcel wrote:It will be interesting to have a "preview" of the result before to add the object on the scene.
Not realtime but imagine each time you change a data you erase the object and create a new object with the New data. "Add" is only to stop to erase object then you can add a second object on the scène.
Just an idea to have a better plugin.
openGLprew.png
openGL WIP...
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Re: tSX plug-in: tSX Horn

Post by marcel »

Thank. :)
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