Final trueSpace 7.61 Beta 8 Unofficial Update

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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 20 Jan 2023, 15:41
clintonman wrote: 20 Jan 2023, 03:15 Final change to the rsx plugin is the ability to copy a bitmap to the vertex colors
The sample shows normal mesh on the left and the vertex color mesh on the right. The vertex color mesh has 200x200 vertices
The final image shows the zoomed in result, again with original on the left and vertex painted on the right..

BitmapToVertexBefore.jpg

BitmapToVertexAfter.jpg

BitmapToVertexZoomed.jpg
Bitmap to vertex colors?
Interesting!
What is the purpose of this other than the obvious?
Would you be able to use your upcoming vertex paint tool on your sample on the right?
My goal for this is vertex color based animation

https://medium.com/tech-at-wildlife-stu ... aecb316657

I already a have a tool to create the animation from morphs.
http://clintons3d.com/plugins/truespace ... xture.html
Truespace materials are missing a command called "tex2Dlod", so I can't test the result inside tS. I hope to be able to preview the animation before exporting by faking it with the plugin code.


Yes, the vertex paint tool can be used on the right side sample.
Clinton Reese

http://clintons3d.com
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 20 Jan 2023, 16:09
trueBlue wrote: 20 Jan 2023, 15:41
clintonman wrote: 20 Jan 2023, 03:15 Final change to the rsx plugin is the ability to copy a bitmap to the vertex colors
The sample shows normal mesh on the left and the vertex color mesh on the right. The vertex color mesh has 200x200 vertices
The final image shows the zoomed in result, again with original on the left and vertex painted on the right..

BitmapToVertexBefore.jpg

BitmapToVertexAfter.jpg

BitmapToVertexZoomed.jpg
Bitmap to vertex colors?
Interesting!
What is the purpose of this other than the obvious?
Would you be able to use your upcoming vertex paint tool on your sample on the right?
My goal for this is vertex color based animation

https://medium.com/tech-at-wildlife-stu ... aecb316657

I already a have a tool to create the animation from morphs.
http://clintons3d.com/plugins/truespace ... xture.html
Truespace materials are missing a command called "tex2Dlod", so I can't test the result inside tS. I hope to be able to preview the animation before exporting by faking it with the plugin code.


Yes, the vertex paint tool can be used on the right side sample.
Wow, that is amazing!
Tex2D?
I have seen that in trueSpace
Yep, the Components - Texturing library
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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 20 Jan 2023, 16:54
clintonman wrote: 20 Jan 2023, 16:09
trueBlue wrote: 20 Jan 2023, 15:41
Bitmap to vertex colors?
Interesting!
What is the purpose of this other than the obvious?
Would you be able to use your upcoming vertex paint tool on your sample on the right?
My goal for this is vertex color based animation

https://medium.com/tech-at-wildlife-stu ... aecb316657

I already a have a tool to create the animation from morphs.
http://clintons3d.com/plugins/truespace ... xture.html
Truespace materials are missing a command called "tex2Dlod", so I can't test the result inside tS. I hope to be able to preview the animation before exporting by faking it with the plugin code.


Yes, the vertex paint tool can be used on the right side sample.
Wow, that is amazing!
Tex2D?
I have seen that in trueSpace
Yep, the Components - Texturing library
tex2Dlod is missing. Another big one that's missing is cubemaps. We miss out on a lot of real time goodness with those unavailable.
Clinton Reese

http://clintons3d.com
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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 20 Jan 2023, 16:58
trueBlue wrote: 20 Jan 2023, 16:54
clintonman wrote: 20 Jan 2023, 16:09
My goal for this is vertex color based animation

https://medium.com/tech-at-wildlife-stu ... aecb316657

I already a have a tool to create the animation from morphs.
http://clintons3d.com/plugins/truespace ... xture.html
Truespace materials are missing a command called "tex2Dlod", so I can't test the result inside tS. I hope to be able to preview the animation before exporting by faking it with the plugin code.


Yes, the vertex paint tool can be used on the right side sample.
Wow, that is amazing!
Tex2D?
I have seen that in trueSpace
Yep, the Components - Texturing library
tex2Dlod is missing. Another big one that's missing is cubemaps. We miss out on a lot of real time goodness with those unavailable.
May a may not be helpful:
https://learn.microsoft.com/en-us/windo ... l-tex2dlod
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 21 Jan 2023, 20:01
clintonman wrote: 20 Jan 2023, 16:58
trueBlue wrote: 20 Jan 2023, 16:54
Wow, that is amazing!
Tex2D?
I have seen that in trueSpace
Yep, the Components - Texturing library
tex2Dlod is missing. Another big one that's missing is cubemaps. We miss out on a lot of real time goodness with those unavailable.
May a may not be helpful:
https://learn.microsoft.com/en-us/windo ... l-tex2dlod
It has to be added via the source code, so we can't do anything about it.
Clinton Reese

http://clintons3d.com
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Maybe you did not notice that the link was within High-level shader language (HLSL)
I was reading a bunch of links using the High-level shader language (HLSL) for Cubemaps
I looks like I lot of things may be possible in trueSpace using HLSL
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 21 Jan 2023, 22:46 Maybe you did not notice that the link was within High-level shader language (HLSL)
I was reading a bunch of links using the High-level shader language (HLSL) for Cubemaps
I looks like I lot of things may be possible in trueSpace using HLSL
tS7_DG.pdf

pg 100

"trueSpace makes available a customized subset of HLSL, detailed below, to shader authors"

List starts on page 107 and they are not in the list. Caligari did not give us a complete implementation of the HLSL language. Only a subset of it.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

I am hopeful that the tS7_DG.pdf means the Subsets are the predefined compiled bricks
It does mention at the beginning:
"trueSpace DirectX shader scripts are built using a special Material Editor component called the HLSL
Script Brick. By adding this script-based object, defining attributes, and creating an HLSL script to act
on those attributes you can create any type of DirectX shader component"
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by garcia »

Hi,
Just wondering if this update is winxp compatible?
It doesn't seem to change anything :/

I've tried a few times:
Install truespace 7.6.1 (tS761B8Std).exe from https://archive.org/download/3-dw-109 to C:\trueSpace761
I don't need yarfaray, but the instructions mention it's needed, I install yafaray 3.3 from github to:
C:\Program Files\yafaray_v3

Then the tS7.61B8.8.exe over C:\trueSpace761, which doesn't overwrite any files :/

I restart TS and it's still the same :/

Any advice?
Cheers
Mike.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

After you run the update, you need to Reset to Default Context in trueSpace
If you cannot find the Reset to Default Context toolbar icon, try Ctrl + Shift + R
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