Final trueSpace 7.61 Beta 8 Unofficial Update
- clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
I was running from the link editor. Couldn't figure out how to add you AnimPref node to preferences since the original regenerates itself. I'll try testing with the combination of the old animpref node with the new BridgeSync.
- clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
It was a quick fix. I just commented out the code that gives focus to the trueSpace window which must have been taking focus away from the dialog.
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- Bridge SynchronizeX.RsObj
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Replace the C:\trueSpace761\tS\Scripts\preobjects\animpref.RsObj and Reset the Default Context.clintonman wrote: ↑28 Mar 2019, 15:16 I was running from the link editor. Couldn't figure out how to add you AnimPref node to preferences since the original regenerates itself. I'll try testing with the combination of the old animpref node with the new BridgeSync.
The Bridge Synchronize script would have to be saved with the widgets.
- clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Ah, so that's the trick, thanks.trueBlue wrote: ↑28 Mar 2019, 15:47Replace the C:\trueSpace761\tS\Scripts\preobjects\animpref.RsObj and Reset the Default Context.clintonman wrote: ↑28 Mar 2019, 15:16 I was running from the link editor. Couldn't figure out how to add you AnimPref node to preferences since the original regenerates itself. I'll try testing with the combination of the old animpref node with the new BridgeSync.
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
This works!clintonman wrote: ↑28 Mar 2019, 15:27 It was a quick fix. I just commented out the code that gives focus to the trueSpace window which must have been taking focus away from the dialog.
I had to delete the old mysendkeys.js file and rerun the script though.
I removed the line that deletes the script from the scene and updated the Help.
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- Bridge Synchronize.RsObj
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
It all works except the Synchronize button stopped working. Problem was node name was "Synchronize Workspac" instead of "Synchronize Workspace".
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- Bridge SynchronizeY.RsObj
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Thank you Clinton!
If you can update the AnimPref panel in you Auto Keyframing installation we should be in sync.
http://clintons3d.com/plugins/truespace ... tokey.html
If you can update the AnimPref panel in you Auto Keyframing installation we should be in sync.
http://clintons3d.com/plugins/truespace ... tokey.html
- clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Ok, what are the differences between the old AnimPref and the new one? so i can document it on the page.trueBlue wrote: ↑28 Mar 2019, 22:25 Thank you Clinton!
If you can update the AnimPref panel in you Auto Keyframing installation we should be in sync.
http://clintons3d.com/plugins/truespace ... tokey.html
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Only difference is the Automatic Keyframing 'Button' gives Status message:
Automatic Keyframing - Active
Different button name and longer.
Automatic Keyframing - Active
Different button name and longer.
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- clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Alright y.
Also FYI I have plans to update the YafaRay4tS to use modelspace animations. I found out that a combination of tSBridge.AnimationFrame = RsTime.CurrentTime - 1; followed by tSBridge.SuggestTSStateByAlias("NextFrameButton"); will update the modelside animations to follow the workspace time. It seems to work for everything except for nurbs and metaball deformations.
For those I found a trick of running a python script to make them invisible then visible again will make them update their shapes in the workspace side. The script is run using tSBridge.SuggestTSStateByAlias("PlayScriptButton"). I think to have that optional since it requires the manual step of loading a script (unless I can find a way to do it automatically) and because it's slow because of the need to pause at each frame to be sure the modelspace/workspace all updates.
Also FYI I have plans to update the YafaRay4tS to use modelspace animations. I found out that a combination of tSBridge.AnimationFrame = RsTime.CurrentTime - 1; followed by tSBridge.SuggestTSStateByAlias("NextFrameButton"); will update the modelside animations to follow the workspace time. It seems to work for everything except for nurbs and metaball deformations.
For those I found a trick of running a python script to make them invisible then visible again will make them update their shapes in the workspace side. The script is run using tSBridge.SuggestTSStateByAlias("PlayScriptButton"). I think to have that optional since it requires the manual step of loading a script (unless I can find a way to do it automatically) and because it's slow because of the need to pause at each frame to be sure the modelspace/workspace all updates.