Final trueSpace 7.61 Beta 8 Unofficial Update

Post Reply
User avatar
trueBlue
Captain
Posts: 1551
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue » 17 Feb 2018, 16:42

I have started to create a Final trueSpace 7.61 Beta 8 Unofficial Update.
Here is what I have so far:

trueSpace 7.61 Beta 8 Unofficial Update

Revisions:
July 06, 2009
February 21, 2010
November 01, 2012
May 16, 2018

This update is for the full version of trueSpace7.61 with Workspace, Model, and the Bridge.
Important: This Update should not be used with the tS7.61 Standalone version!

:: Layouts

4View, Default, Floating, Expanded, and trueSpace6
* These layouts have been fixed to prevent the Main toolbars from showing on the
Desktop when tS is Minimized by merging the bottom two Workspace toolbars together into one toolbar and docked with the Status panel.
* Removed the duplicated tSMainWnd nodes.
* Removed all of the RS...toolbar Frame Windows.
* Set the OwnedBy attribute for most of the toolbar's Frame Window which stops the toolbars from showing through newly opened Views.
* Included a UnofficialUpdateViewBar toolbar in the Default layout main window's titelbar.
* New - Updated the Default layouts with new WinIDs for the UnofficialUpdateViewBar & LENavigatorBar.

New Layouts

4View, Default, Floating, Expanded, trueSpace6, and Workspace
* New - All Layouts include the new WorkspaceMain2, Main2, UnofficialUpdateViewBar, and LENavigatorBar toolbars.
* New - WorkSpace layout with new expanded Horizontal toolbars.
Note: Both the Old and New layouts exist in the Library.

Presently the 'Layouts - Configurations' is being used which is the new layouts.
I discovered tS761 only works with one name, as in 'Layouts - Configurations'
To load the OLD layouts you have to rename them in the Library Browser.
1.) Rename 'Layouts - Configurations' to 'Layouts - ConfigurationsNEW'
2.) Rename 'Layouts - ConfigurationsOLD' to 'Layouts - Configurations'
3.) In Workspace, Select the Default layout tab.
Note: You can also tell the differences of the layouts by their icons in the Library Browser.
Default layout.PNG
WorkSpace layout.PNG
WorkSpace Point Editing.PNG
:: Widgets

Object Move, Rotate, and Scale widgets
* New - Shift + LMB select in empty space deactivates each tool.

Camera Move, Rotate, FOV, and Rectangle Zoom widgets.
* New - Shift + LMB select in empty space deactivates each tool.

Background widget
Additional controls:
* CTRL + MMB Double click Zooms to the current selected object or Point Edit selection.
* New - Updated the Zoom to Selection version 1/14/2018 - Author Clinton Reese

Object Navigation Widget 1, 2, and 3
Additional controls:
Sphere
* LMB + Drag = Move selected object in X and Y
* MMB + Drag = Move widget
* RMB Select = Close Widget
* Ctrl + RMB select = Show Widget's advance settings

Bars, Triangles, Cubes, & Arcs
* Ctrl + LMB Select = Show their Mouse settings

* MMB select the Bars, Triangles, and Sphere activates the Object Move tool
* MMB select the Arcs activates the Object Rotate tool
* MMB select the Cubes activates the Object Scale tool
* Alt + LMB select the Bars activates the X, Y, and Z Axis locks. Toggles On/Off
* Shift + LMB select the widget switches the Object Navigation Widgets
* Ctrl + RMB select the widget switches to the Selector Cage Widget

Selector Cage widget
Additional controls:
* Ctrl + RMB select on widget switches to the Object Navigation Widget.
* Ctrl + LMB select on the widget activates the widget's Mouse Settings panel.

Point Edit widget 1, 2, and 3
* Added PE Pivot Snap. Use the P key + LMB select any part of the Widget and release to set the Pivot on selected element. Use RMB + Drag on rotation Arcs to rotate from set pivot. Author Clinton Reese
Additional controls:
Sphere
* LMB + Drag = Move selected object in X and Y
* MMB + Drag = Move widget
* Ctrl + RMB select = Show Widget's advance settings

Bars, Triangles, Cubes, & Arcs
* Ctrl + LMB Select = Show their Mouse settings

* MMB select the Bars, Triangles, and Sphere activates the Object Move tool
* MMB select the Arcs activates the Object Rotate tool
* MMB select the Cubes activates the Object Scale tool
* Alt + LMB select the Bars activates the X, Y, and Z Axis locks. Toggles On/Off
* Shift + LMB select the widget switches the Object Navigation Widgets

Camera Widget
The Camera's Shape was modified so that the mesh does not show when viewing from any camera in some instances.
Additional controls:
* Shift + LMB select on camera widget switches to Camera Widget 1 or 2.

Camera Widget2

* New - Changed the coloring of the camera and the mouse commands list below:

FOV
* LMB = View from Camera
* LMB + Drag = Adjust Field of View
* Shift + LMB = Exit Camera View

Rotate
* LMB = Spin Left & Right
* LMB + Alt = Orbit 360 degrees
* LMB + Ctrl = Open Camera preferences
* LMB + Shift = Change to Camera1 'Original'
* RMB - Tilt Up & Down
* RMB + Alt = Tilt Left & Right

Move
* LMB = Move X & Y
* LMB + Alt = Forward & Reverse
* LMB + Ctrl = Open Camera preferences
* LMB + Shift = Change to Camera1 'Original'
* RMB = Move X & Z

Stand
* LMB = Move Left & Right
* LMB + Alt = Move X & Z
* LMB + Ctrl = Open Camera preferences
* LMB + Shift = Change to Camera1 'Original'
* RMB = Move Up & Down


View widget
Green Encircle
* Ctrl + LMB select Opens the Eye Camera panel.
* New - Shift + LMB select Resets the View.
* New - Shift + RMB select opens the 3D View Widget.

Skeleton tool widget
* Added X-Ray brick.

Material Inspect
New - LMB + Drag - Opens the material in the Link Editor.
Left click your object and then LMB + Drag to open. Selecting Undo will take you back to the current scene.

:: Panels

* Changed the Character Editor Preferences/Skeleton tool - Joint Placement to Center.
* Resaved the Primitives panels and applied the Object Render Attributes to each primitive.
New - Camera and Entry Point camera, added a Reset Rotation button.
New - Tube primitive. Does not have a widget.
* Resaved the Physics panels.
* Object Render Attributes - Added an attribute for the owner's path and name, and Exported the Default aspect.
* Snapping - Exported the 'Snap Radius' attribute on the Grid aspect.
* Soft Selection
New - Installed a gradient image.
* Brush Displacement
New - Installed a gradient image.
* Windows Settings panel
New - Fix it so it works.

Desktop
* Added customized Desktop panel exposing all aspects to the Default aspect.
* Scene panel - Changed the command for the "Show Object Attribs" to the new Show script.
* Postprocess panel - Added Edit Boxes.
New - Dialog View button. Added the Dialog settings panel to Preferences.
New - Added a Workspace title, and Rename scene name button.

Preferences
* UV Editor preferences
New - Lightened the color of the Background bitmap control.
* Animation Preferences - Added 3 buttons that Shrink the Play Range, Bridge Synchronize, and Bake Keyframes. Author Clinton Reese

Material Editor
* New - Material Editor with Library Browser Edition
Note: To enable the Library Browser, right click the Library Places or select the Update Library Places icon in the Material Editor.
In the Library Places -> Combo Control, select the Main Library Place.
In the next Combo Control, select which library you would like to open.
Note: At any time your libraries are not showing, select the Update Library Places icon again to update the Library Places.
To use the D3DMaterials, select the D3DMaterials in the Library Places -> Combo Control.
In the next Combo Control, select the Materials - DX9 and press your Enter key.

Vray Material Editor
New - Includes the Offline Render icons - Render Scene, Render Area, Render Object and Render Animation buttons, enabling them to resize the Vray render window using the Vray - Width and Height values, UV tools, and Update Library Browser.
VRay Material Editor.PNG
VRay Material Editor.PNG (30.55 KiB) Viewed 1178 times
D3D Material Editor
New - Includes the UV tools, Render to File, Edit material in Link Editor, Update Library Browser, and Convert D3D materials - Author Clinton Reese.
Material Editor.PNG
Material Editor.PNG (32.69 KiB) Viewed 1039 times
:: Lights
* All Lights have a new UI with all of their aspects showing in the Stack/Panel and include an Intensity attribute for their Solid Color. Default = 1 which equals no Intensity. Note: The Default light setup is the only library item that was modified with the new lights. Unfortunately all preexisting lights, scenes, libraries, and Light setups will have the original lights.
* Added a Cylinder primitive to the Spot and Projector lights and its radius is hooked up to the light's Angle attribute.
* New - New shapes for Directional, Sky, and Omni.
Projector - Added a Square spot light bitmap and a Sequence aspect enabling a user to load
and animate a sequence of images.
:: Workspace Shortcuts

Redefined and Added additional shortcuts, included a backup, and a Shortcut list.
* Workspace shortcuts XML.
New - Object Move and Rotate shortcuts. Details in the tS761 Workspace Shortcut List.rtf
* Window.Shortcuts.default
* tS761 Workspace Shortcut List.rtf

:: Toolbars

jScript Record toolbar
* Added a Stop all Activities icon

VBScript Record toolbar
* Added a Stop all Activities icon

3D Record toolbar
* Added RMB command to the 3D Record toolbar button which opens its preference panel in the Stack/Settings.

Workspace Main toolbar
* Unencapsulate 3D icon - Added a button to Unencapsulate selected objects.
* Copy icon - Changed the RMB command to include multiple selections and insert the copied objects to any opened Link Editor view at X = 600 and Y = 600 and offset each copied object horizontally by 60.
* Reset Default Context icon - Changed the LMB command to include a dialog giving you a choice to reset or not reset.
* Save current State - 'Default Context Backup' icon - Added.
* New Scene icon - Added RMB command to navigate to the scene level in the Link Editor.
* 3D Record toolbar icon - Modified its placement.
* jScript Macro toolbar icon - Modified its placement. RMB - Inserts a jScript Command.
* VBScript Macro toolbar icon - Modified its placement. RMB - Inserts a VBScript Comma
* Unlook At icon - Added button that removes the Look At.
* New - Added a RMB command 'Unselect' to the Look At buttons
* Show icon - LMB Shows all the selected objects and RMB Shows the new Object Render Attributes panel for the selected object.
* Hide icon - LMB Hides all the selected objects and RMB Shows the new Object Render Attributes panel for the selected object.
* Show All icon - LMB Shows and RMB Hides any objects that have an Object Render Attributes panel.
* New - All toolbars with the Hide/Show buttons have been changed to a different color format to look less like the Render icons.

Workspace Navigation toolbar
* Set Default Pose icon - Added a dialog to cancel setting the Default Pose if one is already present.
* Added the missing Flatten Axis button which is used to store the pivot into mesh for procedural animations.
* Fixed the Weight Paint tool's wrong command.
* Fixed the Animation Editor toolbar's Reset function by adding a prototype.
* Changed the tooltip for the Axis - Normalize Orientation to Reset Axis
* Added MeshModifiers.ConvertSelection('','') command to the Shrink and Grow buttons. Author Clinton Reese
* Added the missing Transfer Skinning Weights button which is used to transfer the Skin Weights from one Character to another.
* Added an Unselect command to the Object tool.
* Added RMB command to the Axis tool button which toggles the Axis Widget to show In Front.
* Added Vertex Snap widget, Face Snap, and Fix Bad Geometry. Author Clinton Reese
* Added Custom Toolbar icon which includes the Camera View tools, Cube View Widget (Author Clinton Reese), Cut and Paste icons.
* New - Custom Toolbars - Red, Gold, and Blue toolbars.
Red = Cut & Paste, trueSpace ToolBars, and Cube Widget icons - Author Clinton Reese
Gold = Clinton C3D toolbar - Author Clinton Reese
Blue = Camera tools, 3D View Widget, and Transform Objects icons.
Includes Custom Toolbars preferences panel to Open and Save toolbars

Model File Menu
* Added Help - Help, About, and Tooltips (Toggle On/OFF).

Workspace File Menu
* Added File - Save as RsRcd
* Added Help - United 2D Artist (Web Link), Updates (Web Link)
* New - Save as RsScn

UnofficialUpdateViewBar toolbar
* Added to the Default layout main view's title bar.
* Includes a New View icon
* New - Updated and included in all layouts.

LENavigatorBar
* New - Open button, top menu button that when clicked, keeps the buttons opened. RMB = Current Scene.
* New - Scene button, LMB = Scene 2D / RMB = Scene 3D.

Model
* Includes the original tS6.6 curves library
* New - Included PolyCombine.tsx to the tsx folder - Author Clinton Reese
* New - Included Vray Materials.mtl to the Library folder
Note: Install from Model

Buttons - Render
* New - Updated all of the Offline render icons with their correct commands.

Additional Library items
* New - My Recordings
Modified Ocean - Original Author - Noko
Modified Underwater - Original Author - Matthew J. Collins (Délé)
Sunset - Original Author - Marcel Barthel
trueSpace with a modified Earth object - Original Author Clinton Reese
Happy Fourth of July - Original Author -Johny Tho
Helicopter demo using 3D sound, motion control scripting, and controller using Keyboard keys.
Missile commander - Original Author - Glen Gordon
Earth Wind and Fire - Original Author - Noko
* New - Materials - DX9
Auto Scale Bump, Auto Scale Bump2 (modified version with stones), and several Fog materials.
Author - Matthew J. Collins (Délé)
Alphabetized the index.
* New - Fog Spot and Fog Omni lights. Author - Matthew J. Collins (Délé)
* New - Bitmaps - Base
5 Gradients for use in Soft selection profiles. - Original Author Clinton Reese
* New - Objects - Script objects / Camera Deluxe installer.RsObj - Author Gord Stanton
Updated the Camera Deluxe's weight to 3.00

Objects - tS7.61 Update objects
This library includes several objects to further enhance trueSpace.
* New - Updated the tS761 Widget Controls.RsObj - Description of all of the widget's mouse button commands in 3D text.
* New - tS761 Toolbars.RsObj - Updated to include all of the new toolbars, allowing you to open two toolbars in 3D Space.
Note: Added a button to the Red Custom Toolbar that opens the tS761 Toolbars.RsObj in 3D Space.

Misc

Script Commands
* New - UnLookAt.xml Updated to include Lights - Author Clinton Reese
* New - onenewscene.xml Updated to fix missing Status Line string and renamed Camera1 to Camera.
* Includes a modified ts76_manual.html that links to an included modified tS6help.chm, New in 6.5.PDF, ch30_NewInTrueSpace66.PDF, ch27_PhysicalSimulation.pdf, tS76_MS_Animation.pdf, tS7_AG_3.17.pdf, tS7_AG_Ch_4_NormalMapping.pdf, tS7_DG_chapt1_chapt2.pdf, and UsingBonesToVertex.pdf files.
* New - Included RsAnimPlugin.rsx and RsAnimPlugin.pdf to /trueSpace761
Note: If wanted you can Install and Load from the Package Manager.
* New - Included Clintons3dPlugin.rsx v.1638410 to /trueSpace761 and Plugins.xml to /Scripts - Author Clinton Reese
Note: The Plugins.xml file has the Clintons3dPlugin, Installed and Loaded.
CAUTION: This will overwrite any installed plugins, so you will have to Reinstall them from the Package Manager!

Instructions:

It is recommend that you completely Uninstall and Install trueSpace7.61 Beta 8 to a clean directory.
Install the PDF Manual for trueSpace.

1.) Run the tS7.61B8.4.exe
2.) Browse [...] to where you installed C:\trueSpace761, select its folder and then the Extract button
3.) Select the Yes to All button.
4.) Open trueSpace and select the Reset to Default Context icon.
5.) In Workspace select the Default layout tab.

Note: It is not necessary to Reset the Default Context, if you did not open trueSpace prior to applying the update.

Vray users:
After running the update as described above, install the tS76_Vray1_54B8.exe

In Workspace, Install/Load Vray from the Package Manager and reboot trueSpace.

Vray Material Editor
To enable the Library Browser, right click the Library Places or select the Update Library Places icon in the Material Editor.
In the Library Places -> Combo Control, select the Main Library Place and your keyboard Enter key.
In the next Combo Control, select which library you would like to open and your keyboard Enter key.
Note: At any time your libraries are not showing or after adding Libraries, select the Update Library Places icon again to update the Library Places.

Special thanks to Clinton Reese for all his help and contributions in this update.
http://www.clintons3d.com

Moved to
viewtopic.php?f=55&t=3732

User avatar
Draise
Captain
Posts: 2953
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia
Contact:

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Draise » 17 Feb 2018, 17:14

Nice! Will you include Cellulos tsx library? All of Clinton, Stans and your addons to WS?

User avatar
trueBlue
Captain
Posts: 1551
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue » 17 Feb 2018, 17:25

I can, it is up to those authors.

User avatar
Emmanuel
Master Chief Petty Officer
Posts: 479
Joined: 14 Jun 2009, 06:47

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Emmanuel » 17 Feb 2018, 19:50

Nice update.

I would rather like the following toolbar arrangement as "essential toolbar", to room at the bottom of the stack view (in my setup, the axis tools are docked in the Object Tool icons like in the default setup)...
essential toolbar2.jpg
essential toolbar2.jpg (47.41 KiB) Viewed 1332 times

User avatar
trueBlue
Captain
Posts: 1551
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue » 17 Feb 2018, 20:23

Emmanuel wrote:
17 Feb 2018, 19:50
Nice update.

I would rather like the following toolbar arrangement as "essential toolbar", to room at the bottom of the stack view (in my setup, the axis tools are docked in the Object Tool icons like in the default setup)...
essential toolbar2.jpg
I sure could use your help Emmanuel! YOU are an awesome artist, trueSpace user.
I need more feed back. I really like being able to Normalize Location, Rotation, Scale and the Axis tools close to the Info panel. It makes it easy verses using the WorkspaceNav toolbar way over on the left side of the screen.
What you have not seen yet is what is going to be next to the Axis Tools. Like your toolbar, which I could include as an individual toolbar, the Delete, Copy, Undo, and Redo will be to the leftof the Axis Tools.
What I am not understanding is your use of the Views, X, Y, Z locks with the Info panel.
NewBottomToolbar.PNG
.
.
.

BTW: I just updated the post to include a new Material Editor.

User avatar
Emmanuel
Master Chief Petty Officer
Posts: 479
Joined: 14 Jun 2009, 06:47

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by Emmanuel » 17 Feb 2018, 21:35

trueBlue wrote:
17 Feb 2018, 20:23
What I am not understanding is your use of the Views, X, Y, Z locks with the Info panel.
I'm using the XYZ locks a lot. Probably a bad habit I got since tS4 :)
It's not easy to suggest a default toolbars configuration because we have all different uses of the software.
Among all Workspace tools, I mostly make use of the boolean tools (more reliable than Modeler one) and the polygonal toolset because of its point edit snaping. Clinton's new curve toolset is VERY promizing. Current workflow is not ideal yet (can't draw curve from scratch, etc.) but it will justify a new Unofficial Update once polished !

clintonman
Captain
Posts: 2259
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman » 18 Feb 2018, 03:17

In the mega toolbar I would put the edge loop and face loop near the face, edge and point buttons. Now they are in the middle of the modify selection buttons. I guess technically select by material and select path should be moved as well since they make a selection instead of modifying a selection. Anyway just a thought separate selection from selection modifiers.

What does the Save Scene name do when you press it? Is it so have the actual scene name pre-populated instead of having to select the scene node whenever you want the actual scene name?
Idea: one thing I like about Maya is that you can have incremental saves. What it does is save the scene and at the same time in another folder it saves the file with a number. So it saves myscene and in a folder saves myscene001 and next time it save myscene and in the folder saves myscene002. We get something like it by saving to libraries but the base scene name changes.

Moving the axis tools near the info panel is a great idea. I also like having the XYZ buttons near there as well. The modified widgets have the XYZ button functions but it's not always easy remembering all the shortcuts.

For the material editor it may or may not make sense to have the uv tools and smoothing. They do affect the appearance but are not a part of the materials. You can have the same material with completely different smoothing effects.

Will there be room for the status line at the bottom?
Clinton Reese

http://clintons3d.com

User avatar
seppgirty
Master Chief Petty Officer
Posts: 338
Joined: 22 May 2009, 03:34
Type the number ten into the box: 0
Location: pittsburgh Pa.
Contact:

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by seppgirty » 18 Feb 2018, 15:42

exciting news. Please add Clintons export plugins as a standard tool. :bananathumb:
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com

User avatar
trueBlue
Captain
Posts: 1551
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue » 18 Feb 2018, 21:31

clintonman wrote:
18 Feb 2018, 03:17
In the mega toolbar I would put the edge loop and face loop near the face, edge and point buttons. Now they are in the middle of the modify selection buttons. I guess technically select by material and select path should be moved as well since they make a selection instead of modifying a selection. Anyway just a thought separate selection from selection modifiers.

What does the Save Scene name do when you press it? Is it so have the actual scene name pre-populated instead of having to select the scene node whenever you want the actual scene name?
Idea: one thing I like about Maya is that you can have incremental saves. What it does is save the scene and at the same time in another folder it saves the file with a number. So it saves myscene and in a folder saves myscene001 and next time it save myscene and in the folder saves myscene002. We get something like it by saving to libraries but the base scene name changes.

Moving the axis tools near the info panel is a great idea. I also like having the XYZ buttons near there as well. The modified widgets have the XYZ button functions but it's not always easy remembering all the shortcuts.

For the material editor it may or may not make sense to have the uv tools and smoothing. They do affect the appearance but are not a part of the materials. You can have the same material with completely different smoothing effects.

Will there be room for the status line at the bottom?
I updated the PE selection toolbar and posted a screen shot in the first post.
The save scene name renames the scene node in System/Project/
Your idea sounds great, but I think it would be limlted to a designated Library folder?
Had a heck of a time with the Main2 toolbar, but it is a compromise with embedding it into the Stack. (See pic)
With the Material Editor, I was wanting to remove the redundant componets icons since they are included with the Material Editor's Library Place file system. That is why I put the UV tools there. Also bring them out of the WorkspaceNav toolbar to the right hand side of the interface. Any suggestions?
Here is the Desktop panel:

User avatar
trueBlue
Captain
Posts: 1551
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue » 18 Feb 2018, 21:33

seppgirty wrote:
18 Feb 2018, 15:42
exciting news. Please add Clintons export plugins as a standard tool. :bananathumb:
It is up to Clinton. I am more then willing to include it.

Post Reply